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Advanced Fatigue - Fix stamina costs when not touching ground #10297

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merged 3 commits into from
Sep 11, 2024

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PabstMirror
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@PabstMirror PabstMirror commented Sep 6, 2024

Followup to #9714

  • Fix diving (will drain full stamina bar in seconds when moving up)
  • Fix terrain cost when walking on buildings

@PabstMirror PabstMirror added the kind/bug-fix Release Notes: **FIXED:** label Sep 6, 2024
@PabstMirror PabstMirror added this to the 3.18.0 milestone Sep 6, 2024
@johnb432 johnb432 self-requested a review September 6, 2024 07:47
@LinkIsGrim
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What if the building is inclined or you're going up stairs?

@PabstMirror
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_fwdAngle is still based on movement and won't be effected

@PabstMirror PabstMirror changed the title AF - Fix diving and terrain costs when not touching ground Advanced Fatigue - Fix diving and terrain costs when not touching ground Sep 11, 2024
@PabstMirror PabstMirror marked this pull request as ready for review September 11, 2024 22:19
@LinkIsGrim LinkIsGrim changed the title Advanced Fatigue - Fix diving and terrain costs when not touching ground Advanced Fatigue - Fix stamina costs when not touching ground Sep 11, 2024
@LinkIsGrim LinkIsGrim merged commit fdf3198 into master Sep 11, 2024
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@LinkIsGrim LinkIsGrim deleted the afTerrainDiver branch September 11, 2024 22:36
@johnb432
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Given these bugs were introduced in #9714, I'll add the ignore-changelog tag.

@johnb432 johnb432 added the ignore-changelog Release Notes: Excluded label Sep 11, 2024
@johnb432 johnb432 removed their request for review November 3, 2024 09:45
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3 participants