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Advanced Fatigue - Various improvements (continuation of #5723) #9714

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merged 25 commits into from
Jun 22, 2024

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@johnb432 johnb432 commented Jan 5, 2024

When merged this pull request will:

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  • Title of this PR uses our standard template Component - Add|Fix|Improve|Change|Make|Remove {changes}.

ulteq and others added 10 commits November 8, 2017 10:45
* Fixes fatique calculation when walking across structures (bridges, ...)
* Fixes the terrain gradient calculation
* Fixes the 'wattsPerATP' constant
* Implements the respiratory system
* Prevents sprinting on very steep terrain
* Adds more in-depth debug output
* Closes #4492
- Removed variable speeds
- Added minimum regeneration rate for anReserves
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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SPO2 integration

If respiratory rate change is accurate then that can be used directly in SPO2 instead of an/ae reserves to determine oxygen demand. Just needs to be available as GVAR or unit variable.

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Addresses #6163

How specifically? Minimum an regeneration is good but doesn't cover everything discussed there.

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johnb432 commented Jan 5, 2024

How specifically? Minimum an regeneration is good but doesn't cover everything discussed there.

The title of #6163 is part of the design of the system, I don't think that will go away. However, now you can increase the factors in the settings without the system breaking. I forgot to mention, but I raised the caps of the performance and recovery factors to 10 - the system works in all combinations of high and low settings.

@LinkIsGrim LinkIsGrim added the kind/enhancement Release Notes: **IMPROVED:** label Jan 6, 2024
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Respiratory rate needs a cap based on perceived fatigue to prevent wheezing from jogs where your stamina isn't affected at all:
107410_20240108065303_1

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Respiratory rate needs a cap based on perceived fatigue to prevent wheezing from jogs where your stamina isn't affected at all: 107410_20240108065303_1

I will hold off on changing anything until we can get #9360 merged.

@johnb432 johnb432 mentioned this pull request Jan 16, 2024
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johnb432 commented Feb 8, 2024

Respiratory rate needs a cap based on perceived fatigue to prevent wheezing from jogs where your stamina isn't affected at all

Should respiratory rate be linked with perceived fatigue then, as it was before?

If respiratory rate change is accurate then that can be used directly in SPO2 instead of an/ae reserves to determine oxygen demand. Just needs to be available as GVAR or unit variable.

How would this tie into the above, as well as the PR in general?

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LinkIsGrim commented Mar 24, 2024

Should respiratory rate be linked with perceived fatigue then, as it was before?

Yes

@johnb432 johnb432 added this to the 3.18.0 milestone Apr 19, 2024
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Seems good from testing, but I'm only one person. Add a note in RC for focus testing?

johnb432 and others added 2 commits June 22, 2024 19:44
@LinkIsGrim LinkIsGrim merged commit f86e882 into master Jun 22, 2024
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@LinkIsGrim LinkIsGrim deleted the fatigue-continuation branch June 22, 2024 17:53
blake8090 pushed a commit to blake8090/ACE3 that referenced this pull request Aug 18, 2024
…acemod#9714)

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: ulteq <ulteq@web.de>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
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Advanced Fatigue - Increased performance factor reduces stamina recovery rate.
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