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Advanced Fatigue - Various improvements (continuation of #5723) #9714
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* Fixes fatique calculation when walking across structures (bridges, ...) * Fixes the terrain gradient calculation * Fixes the 'wattsPerATP' constant * Implements the respiratory system * Prevents sprinting on very steep terrain * Adds more in-depth debug output * Closes #4492
- Removed variable speeds - Added minimum regeneration rate for anReserves
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
If respiratory rate change is accurate then that can be used directly in SPO2 instead of an/ae reserves to determine oxygen demand. Just needs to be available as GVAR or unit variable. |
How specifically? Minimum an regeneration is good but doesn't cover everything discussed there. |
The title of #6163 is part of the design of the system, I don't think that will go away. However, now you can increase the factors in the settings without the system breaking. I forgot to mention, but I raised the caps of the performance and recovery factors to 10 - the system works in all combinations of high and low settings. |
I will hold off on changing anything until we can get #9360 merged. |
Should respiratory rate be linked with perceived fatigue then, as it was before?
How would this tie into the above, as well as the PR in general? |
Yes |
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Seems good from testing, but I'm only one person. Add a note in RC for focus testing?
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
…acemod#9714) Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: ulteq <ulteq@web.de> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
When merged this pull request will:
IMPORTANT
Component - Add|Fix|Improve|Change|Make|Remove {changes}
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