Explosives - Fix Dial Tone Sound Position #8488
Merged
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When merged this pull request will:
modelToWorldVisual
withmodelToWorldVisualWorld
so thatplaySound3D
plays the dial sound at the correct position.I wanted to implement dialing as requested here, but to my surprise there was already dial tone functionality in the module!
A quick search shows every other code that uses
playSound3D
withmodelToWorldVisual
first runs it throughAGLToASL
, so this bug was unique. Edit: I've made another PR (#8489) to get rid of this ambiguity everywhere else.