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…traversal in Oculus Browser) (#2991) * Moves canvas initialization logic from a component to the scene. This handle the case when calling enterVR before the renderer is initialized and also moves the canvas and renderer initialization before assets load (it's not a component anymore). This is a prequesite for a loading screen / spinner * add vrdisplayactivate handler earlier than previously, as Oculus Browser fires it quite early on * remove redundant vrdisplayactivate listener in a-scene; improve comments
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