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Releases: agonio/cod4-modRevive

1.2.2 release

17 Oct 16:28
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New stuff

  • the helicopter and airstrike killstreaks are no longer allowed during the grace period to avoid spawn kills
  • extended the grace period back to 10s (from 5s)

1.2.1 release

07 Oct 11:23
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Bugfix release

  • fixed error on obituary-text when the player died through non-player related damage
  • fixed killstreak being reset between rounds in sd
  • added the classtable to control the default loadouts (no more hacky override)
    structured as follows: x'th column, - = unused
    0: id | 1: classId (do not change) | 2: - | 3: - | 4: itemName | 5: statRefId | 6: itemCount
    * both itemName and statRefId are defined in mp/statstable.csv. (Not changed in this mod, example see bp-cod4)
    * the itemName determines the item you get during the match.
    * the statRefId determines the UI displayed loadout. Does not need to match the given item.
    * the itemCount only applies to grenade weapon types

1.2.0 release

02 Oct 21:42
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New stuff

  • added the possibility to change the custom classes during the match (effective in next match/map, due to client/server restrictions)
  • added a local sound effect when a player is revived
  • small stabilizations for the finalKillcam Mod
  • new config parameters:
    • scr_revivesound to allow the new sound to be played (1) or not (0); default is 1
    • scr_fkc_slowmo to show the finalKillcam with (1) or without (0) slow motion (prevent network lags for high pings); default is 1
    • scr_game_allowrevive to toggle the revive mechanic on (1) or off (0); default is 1

1.1.0 release

06 Sep 21:30
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New Stuff

  • added a custom killfeed message, when a player gets revived #33 #32
  • fixed/added the health regeneration after being revived. Before the health was instantly set to max health.

265544517-9c7245ad-a1ff-448d-b6de-1c9cfa759053

1.0.0 release

04 Sep 10:57
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First feature complete release. 🚀

new fixes

  • m40a3 was not loaded due to m4 filter. Filter is now adjusted to only work on m4.
  • adapted the grace time (allows team-change in the beginning of the round) from 15s to 5s and changed the condition when to drop a weapon during the grace time. (-> drop after combat action)

0.5.0-rc release

03 Sep 11:27
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New Stuff

  • added new custom background #28
  • another fix for avoiding weapon pickup on revive (multiple players moving through revive area) #18
  • make the gl attachement configurable like the perks: att_forbid_attachement_weapon_gl (default: 1 = forbidden) #31
  • make the xp-cheat configurable via DVAR scr_xp_cheat (default: 0 = off)
  • several bugfixes for loadout management after revive

0.4.3-beta release

30 Aug 22:19
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Hotfix release

  • fixed: weapon mismatch error m16_reflex_mpm16_silencer_mp can no longer occur on any map. #30
  • undo problematic class_table lookup assertions

0.4.2-beta release

30 Aug 18:19
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Hotfix release

  • fixes error in finalkillcam, when the player dies through fall damage #29
  • fixes wrong ammo count for rocketlauncher after revive (2 rockets were 1 after revive)

0.4.1-beta release

29 Aug 22:44
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New stuff

  • revive radius is even wider now (45 -> 50)
  • added possibility to manage forbidden perks via DVARs: perk_forbid_specialty_<perkname> 1 #25
    • default forbidden: stopping-power, triple-frag-nade, martyrdom. (dvar names differ)
  • big changes for the loadout after being revived: #10
    • no longer spawning with a full new loadout (even was possible to switch the class entirely)...
    • instead receive the stuff (weapons, nades, inventory) you had before the death. (with remaining ammo/amount)
    • special: as one weapon is dropped, you pickup the weapon that is on the ground, even if somebody switched it with his. It will replace your primary weapon
    • if it is the same as your secondary or none at all, you will only respawn with your secondary

Known issues

  • as it does not seem possible to get/set the ammo of the grenadelauncher it will be removed completely before being revived

0.3.2-beta release

22 Aug 21:54
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Hotfix release

  • fixes #27.
    • Before: when more than 6 players created revive objectives the server crashed.
    • After: server is no more crashing but only 10 objectives can be added dynamically and kept active at the same time. (only 2d marker on minimap affected though)
  • mod.ff gsc files always were incomplete and only working in previous versions because .iwd had the files present.