Releases: agonio/cod4-modRevive
Releases · agonio/cod4-modRevive
1.2.2 release
1.2.1 release
Bugfix release
- fixed error on obituary-text when the player died through non-player related damage
- fixed killstreak being reset between rounds in sd
- added the classtable to control the default loadouts (no more hacky override)
structured as follows:x'th column, - = unused
0: id | 1: classId (do not change) | 2: - | 3: - | 4: itemName | 5: statRefId | 6: itemCount
* bothitemName
andstatRefId
are defined inmp/statstable.csv
. (Not changed in this mod, example see bp-cod4)
* theitemName
determines the item you get during the match.
* thestatRefId
determines the UI displayed loadout. Does not need to match the given item.
* theitemCount
only applies to grenade weapon types
1.2.0 release
New stuff
- added the possibility to change the custom classes during the match (effective in next match/map, due to client/server restrictions)
- added a local sound effect when a player is revived
- small stabilizations for the finalKillcam Mod
- new config parameters:
scr_revivesound
to allow the new sound to be played (1) or not (0); default is 1scr_fkc_slowmo
to show the finalKillcam with (1) or without (0) slow motion (prevent network lags for high pings); default is 1scr_game_allowrevive
to toggle the revive mechanic on (1) or off (0); default is 1
1.1.0 release
1.0.0 release
First feature complete release. 🚀
new fixes
- m40a3 was not loaded due to
m4
filter. Filter is now adjusted to only work on m4. - adapted the grace time (allows team-change in the beginning of the round) from 15s to 5s and changed the condition when to drop a weapon during the grace time. (-> drop after combat action)
0.5.0-rc release
New Stuff
- added new custom background #28
- another fix for avoiding weapon pickup on revive (multiple players moving through revive area) #18
- make the gl attachement configurable like the perks:
att_forbid_attachement_weapon_gl
(default: 1 = forbidden) #31 - make the xp-cheat configurable via DVAR
scr_xp_cheat
(default: 0 = off) - several bugfixes for loadout management after revive
0.4.3-beta release
Hotfix release
- fixed: weapon mismatch error
m16_reflex_mpm16_silencer_mp
can no longer occur on any map. #30 - undo problematic class_table lookup assertions
0.4.2-beta release
Hotfix release
- fixes error in finalkillcam, when the player dies through fall damage #29
- fixes wrong ammo count for rocketlauncher after revive (2 rockets were 1 after revive)
0.4.1-beta release
New stuff
- revive radius is even wider now (45 -> 50)
- added possibility to manage forbidden perks via DVARs:
perk_forbid_specialty_<perkname> 1
#25- default forbidden: stopping-power, triple-frag-nade, martyrdom. (dvar names differ)
- big changes for the loadout after being revived: #10
- no longer spawning with a full new loadout (even was possible to switch the class entirely)...
- instead receive the stuff (weapons, nades, inventory) you had before the death. (with remaining ammo/amount)
- special: as one weapon is dropped, you pickup the weapon that is on the ground, even if somebody switched it with his. It will replace your primary weapon
- if it is the same as your secondary or none at all, you will only respawn with your secondary
Known issues
- as it does not seem possible to get/set the ammo of the grenadelauncher it will be removed completely before being revived
0.3.2-beta release
Hotfix release
- fixes #27.
- Before: when more than 6 players created revive objectives the server crashed.
- After: server is no more crashing but only 10 objectives can be added dynamically and kept active at the same time. (only 2d marker on minimap affected though)
- mod.ff gsc files always were incomplete and only working in previous versions because .iwd had the files present.