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Make dict erase node sequenced godotengine#37477
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* Updated macro call to make the visual Dictionary Erase node sequenced.

(cherry picked from commit d648f77)
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zak-grumbles authored and akien-mga committed Apr 16, 2020
1 parent cf135e3 commit 6fa8710
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion core/variant_call.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1764,7 +1764,7 @@ void register_variant_methods() {
ADDFUNC0NC(DICTIONARY, NIL, Dictionary, clear, varray());
ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has, NIL, "key", varray());
ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has_all, ARRAY, "keys", varray());
ADDFUNC1R(DICTIONARY, BOOL, Dictionary, erase, NIL, "key", varray());
ADDFUNC1RNC(DICTIONARY, BOOL, Dictionary, erase, NIL, "key", varray());
ADDFUNC0R(DICTIONARY, INT, Dictionary, hash, varray());
ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray());
ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray());
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