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Android: Add isGame application attribute, default to true
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It can be turned off in the export preset with `package/classify_as_game`.

Upstream definition: https://developer.android.com/guide/topics/manifest/application-element#isGame

> `android:isGame`
>
> Whether or not the application is a game. The system may group together
> applications classifed as games or display them separately from other
> applications.

Also fixes replacing `android:allowBackup` in custom builds.

(cherry picked from commit 40a594c)
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akien-mga committed Jul 6, 2021
1 parent 76c1a0e commit cd64bcd
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Showing 3 changed files with 13 additions and 5 deletions.
6 changes: 6 additions & 0 deletions platform/android/export/export.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -903,6 +903,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
bool focus_awareness = p_preset->get("xr_features/focus_awareness");

bool backup_allowed = p_preset->get("user_data_backup/allow");
bool classify_as_game = p_preset->get("package/classify_as_game");

Vector<String> perms;
// Write permissions into the perms variable.
Expand Down Expand Up @@ -1006,6 +1007,10 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
encode_uint32(backup_allowed, &p_manifest.write[iofs + 16]);
}

if (tname == "application" && attrname == "isGame") {
encode_uint32(classify_as_game, &p_manifest.write[iofs + 16]);
}

if (tname == "instrumentation" && attrname == "targetPackage") {
string_table.write[attr_value] = get_package_name(package_name);
}
Expand Down Expand Up @@ -1758,6 +1763,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/unique_name", PROPERTY_HINT_PLACEHOLDER_TEXT, "ext.domain.name"), "org.godotengine.$genname"));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "package/name", PROPERTY_HINT_PLACEHOLDER_TEXT, "Game Name [default if blank]"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/signed"), true));
r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/classify_as_game"), true));

r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_adaptive_icon_foreground_option, PROPERTY_HINT_FILE, "*.png"), ""));
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10 changes: 6 additions & 4 deletions platform/android/export/gradle_export_util.h
Original file line number Diff line number Diff line change
Expand Up @@ -263,12 +263,14 @@ String _get_application_tag(const Ref<EditorExportPreset> &p_preset, bool p_has_
bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
String manifest_application_text = vformat(
" <application android:label=\"@string/godot_project_name_string\"\n"
" android:allowBackup=\"%s\" tools:ignore=\"GoogleAppIndexingWarning\"\n"
" tools:replace=\"android:requestLegacyExternalStorage\" "
" android:allowBackup=\"%s\"\n"
" android:icon=\"@mipmap/icon\"\n"
" android:isGame=\"%s\"\n"
" android:requestLegacyExternalStorage=\"%s\"\n"
" android:icon=\"@mipmap/icon\">\n\n"
" <meta-data tools:node=\"remove\" android:name=\"xr_mode_metadata_name\" />\n",
" tools:replace=\"android:allowBackup,android:isGame,android:requestLegacyExternalStorage\"\n"
" tools:ignore=\"GoogleAppIndexingWarning\">\n\n",
bool_to_string(p_preset->get("user_data_backup/allow")),
bool_to_string(p_preset->get("package/classify_as_game")),
bool_to_string(p_has_storage_permission));

if (uses_xr) {
Expand Down
2 changes: 1 addition & 1 deletion platform/android/java/app/AndroidManifest.xml
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@
<!-- If you want to add tags manually, do before it. -->
<!-- WARNING: This should stay on a single line until the parsing code is improved. See GH-32414. -->
<!-- TODO: Remove the 'requestLegacyExternalStorage' attribute when https://github.com/godotengine/godot/issues/38913 is resolved -->
<application android:label="@string/godot_project_name_string" android:allowBackup="false" tools:ignore="GoogleAppIndexingWarning" android:requestLegacyExternalStorage="false" android:icon="@mipmap/icon" >
<application android:label="@string/godot_project_name_string" android:allowBackup="false" android:icon="@mipmap/icon" android:isGame="true" android:requestLegacyExternalStorage="false" tools:ignore="GoogleAppIndexingWarning" >

<!-- Records the version of the Godot editor used for building -->
<meta-data
Expand Down

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