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This patch translates an `int8x4` into a `u32` in WGSL shaders as 8-bit integers are not supported in WebGPU right now and the WGSL built-in function `dot4I8Packed()` accepts `u32` as its inputs and each of the `u32` value logically represents a 4-element 8-bit integer vector. issue: #16627
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