Skip to content

Commit

Permalink
Updated readme for v2 repo.
Browse files Browse the repository at this point in the history
  • Loading branch information
RossNordby committed Oct 22, 2017
1 parent aeb2fd5 commit ac9beb4
Showing 1 changed file with 4 additions and 2 deletions.
6 changes: 4 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,6 @@
# BEPUphysics
# BEPUphysics v1

*Looking for the newer bepuphysics v2? Head over to its [repository](https://github.com/bepu/bepuphysics2).*

BEPUphysics is a pure C# 3D physics library by [BEPU](http://bepuphysics.com). It's fast and has a bunch of cool features like constraints, terrain, static and instanced meshes, continuous collision detection, custom collision rules, vehicles, easy multithreading, yadda yadda yadda.

Expand All @@ -15,7 +17,7 @@ Check the [documentation page](Documentation/Documentation.md) for some deeper d

The library uses its own math libraries for cross platform development. The demo applications rely on [monogame](http://www.monogame.net/).

This repository contains the v1.X.X implementation of BEPUphysics that used to be hosted on [codeplex](https://bepuphysics.codeplex.com/). In the future, there will be another repository for the new v2.X.X implementation, which is pretty much a complete rewrite. Check out the [scratchpad repository](https://github.com/RossNordby/scratchpad) for some early bits and pieces.
This repository contains the v1.X.X implementation of BEPUphysics that used to be hosted on [codeplex](https://bepuphysics.codeplex.com/). If you want some new fanciness, check out the [bepuphysics v2 repository](https://github.com/bepu/bepuphysics2).

For discussions about BEPUphysics, please head to the [BEPUphysics forums](https://forum.bepuentertainment.com).

Expand Down

0 comments on commit ac9beb4

Please sign in to comment.