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make UI text rendering camera driven (#13697)
# Objective - Fixes #13687 ## Solution - Text rendering in UI is still dependent on the `PrimaryWIndow` - implements #10559 for text rendering There are other parts of UI that are still `PrimaryWindow` dependent, if the changes here are OK I'll apply them everywhere. I'm not a fan of the `EntityHashMap` here to hold the scale factors, but it seems the quick and easy fix ## Testing - Run example `multiple_windows` on a screen with a scale factor different than 1, close the primary window
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