WireframeConfig
change affects only currently spawned meshes
#11782
Labels
A-Gizmos
Visual editor and debug gizmos
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
Bevy version
0.12.1
What you did
Set
global
inWireframeConfig
totrue
.What went wrong
It affected only current meshes. All newly spawned meshes won't have a rendered wireframe.
I would expect the global configuration to affect all meshes.
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