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Implement Serialize/Deserialize
for Timer
and Stopwatch
#6244
Labels
A-Time
Involves time keeping and reporting
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
Comments
bzm3r
added
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
labels
Oct 12, 2022
bzm3r
changed the title
Implement serialize/deserialize for
Implement Oct 12, 2022
Timer
and Stopwatch
Serialize/Deserialize
for Timer
and Stopwatch
alice-i-cecile
added
D-Trivial
Nice and easy! A great choice to get started with Bevy
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
A-Time
Involves time keeping and reporting
and removed
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
labels
Oct 12, 2022
james7132
pushed a commit
to james7132/bevy
that referenced
this issue
Oct 19, 2022
…Stopwatch (bevyengine#6248) # Objective Fixes bevyengine#6244 ## Solution Uses derive to implement `Serialize` and `Deserialize` for `Timer` and `Stopwatch` ### Things to consider - Should fields such as `finished` and `times_finished_this_tick` in `Timer` be serialized? - Does `Countdown` and `PrintOnCompletionTimer` need to be serialized and deserialized? ## Changelog Added `Serialize` and `Deserialize` implementations to `Timer` and `Stopwatch`, `Countdown`.
james7132
pushed a commit
to james7132/bevy
that referenced
this issue
Oct 28, 2022
…Stopwatch (bevyengine#6248) # Objective Fixes bevyengine#6244 ## Solution Uses derive to implement `Serialize` and `Deserialize` for `Timer` and `Stopwatch` ### Things to consider - Should fields such as `finished` and `times_finished_this_tick` in `Timer` be serialized? - Does `Countdown` and `PrintOnCompletionTimer` need to be serialized and deserialized? ## Changelog Added `Serialize` and `Deserialize` implementations to `Timer` and `Stopwatch`, `Countdown`.
Pietrek14
pushed a commit
to Pietrek14/bevy
that referenced
this issue
Dec 17, 2022
…Stopwatch (bevyengine#6248) # Objective Fixes bevyengine#6244 ## Solution Uses derive to implement `Serialize` and `Deserialize` for `Timer` and `Stopwatch` ### Things to consider - Should fields such as `finished` and `times_finished_this_tick` in `Timer` be serialized? - Does `Countdown` and `PrintOnCompletionTimer` need to be serialized and deserialized? ## Changelog Added `Serialize` and `Deserialize` implementations to `Timer` and `Stopwatch`, `Countdown`.
ItsDoot
pushed a commit
to ItsDoot/bevy
that referenced
this issue
Feb 1, 2023
…Stopwatch (bevyengine#6248) # Objective Fixes bevyengine#6244 ## Solution Uses derive to implement `Serialize` and `Deserialize` for `Timer` and `Stopwatch` ### Things to consider - Should fields such as `finished` and `times_finished_this_tick` in `Timer` be serialized? - Does `Countdown` and `PrintOnCompletionTimer` need to be serialized and deserialized? ## Changelog Added `Serialize` and `Deserialize` implementations to `Timer` and `Stopwatch`, `Countdown`.
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Labels
A-Time
Involves time keeping and reporting
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
What problem does this solve or what need does it fill?
For example: cooldown related game actions benefit from a
Timer
to keep track of how much time has passed since the last action use. It is also useful to be able to serialize actions, for the purposes of input mocking, macro-ing, and so on.What solution would you like?
Implement
Serialize
/Deserialize
for timing mechanisms likeTimer
andStopwatch
.What alternative(s) have you considered?
Create our own stopwatch like struct to keep track of time, that also has
Serialize/Deserialize
available.Additional context
This is coming up when extending
leafwing-input-manager
to support actions with cooldowns.The text was updated successfully, but these errors were encountered: