Support window-independent scaling for text #12705
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Fixes #11375. However, I've got no glue how to handle
Text2d
because currentlyTargetCamera
is only for UI nodes.I doubt we need to apply the scale factor to
Text2d
at all, as an overall scale of 2D/3D elements should be controlled by a camera's zoom only (meanwhile UI elements need to take into account the scale factor).