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[Merged by Bors] - Constify SpritePipelineKey implementation. #6976
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Original file line number | Diff line number | Diff line change | ||||
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@@ -160,25 +160,31 @@ impl SpritePipelineKey { | |||||
const MSAA_MASK_BITS: u32 = 0b111; | ||||||
const MSAA_SHIFT_BITS: u32 = 32 - Self::MSAA_MASK_BITS.count_ones(); | ||||||
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pub fn from_msaa_samples(msaa_samples: u32) -> Self { | ||||||
#[inline] | ||||||
pub const fn from_msaa_samples(msaa_samples: u32) -> Self { | ||||||
let msaa_bits = | ||||||
(msaa_samples.trailing_zeros() & Self::MSAA_MASK_BITS) << Self::MSAA_SHIFT_BITS; | ||||||
Self::from_bits(msaa_bits).unwrap() | ||||||
// SAFETY: The input is the correct type and the mask will ensure the output range is | ||||||
// capped | ||||||
unsafe { Self::from_bits_unchecked(msaa_bits) } | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Idk if this is a good enough reason to introduce unsafe code. Does const-ing this unlock specific scenarios we need? Are there performance benefits (that we have measured)? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
This should be There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Thanks, I overlooked that, will fix it shortly. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Fixed. |
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} | ||||||
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pub fn msaa_samples(&self) -> u32 { | ||||||
#[inline] | ||||||
pub const fn msaa_samples(&self) -> u32 { | ||||||
1 << ((self.bits >> Self::MSAA_SHIFT_BITS) & Self::MSAA_MASK_BITS) | ||||||
} | ||||||
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pub fn from_colored(colored: bool) -> Self { | ||||||
#[inline] | ||||||
pub const fn from_colored(colored: bool) -> Self { | ||||||
if colored { | ||||||
SpritePipelineKey::COLORED | ||||||
} else { | ||||||
SpritePipelineKey::NONE | ||||||
} | ||||||
} | ||||||
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pub fn from_hdr(hdr: bool) -> Self { | ||||||
#[inline] | ||||||
pub const fn from_hdr(hdr: bool) -> Self { | ||||||
if hdr { | ||||||
SpritePipelineKey::HDR | ||||||
} else { | ||||||
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For other reviewers here's the safety comment from the bitflags crate
https://docs.rs/bitflags/latest/src/bitflags/lib.rs.html#575-577