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Add TraceRay Lua Functions #1624
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Code looks good, but I didn't test it
rts/Lua/LuaSyncedRead.cpp
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@@ -39,6 +39,7 @@ | |||
#include "Sim/Misc/QuadField.h" | |||
#include "Sim/Misc/TeamHandler.h" | |||
#include "Sim/Misc/Wind.h" | |||
#include "Sim//Misc/CollisionHandler.h" |
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two slashes
rts/Lua/LuaSyncedRead.cpp
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int LuaSyncedRead::TraceRayUnits(lua_State* L) //returns the list of units that an raytrace has hit | ||
{ | ||
float3 pos((double)luaL_checknumber(L, 1), (double)luaL_checknumber(L, 2), (double)luaL_checknumber(L, 3)); |
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there is a luaL_checkfloat
rts/Lua/LuaSyncedRead.cpp
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*/ | ||
int LuaSyncedRead::TraceRayFeatures(lua_State* L) //returns the list of features that an raytrace has hit | ||
{ | ||
float3 pos((double)luaL_checknumber(L, 1), (double)luaL_checknumber(L, 2), (double)luaL_checknumber(L, 3)); |
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there is an extra space at the start of these lines
rts/Lua/LuaSyncedRead.cpp
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*/ | ||
int LuaSyncedRead::TraceRayGround(lua_State* L) | ||
{ | ||
float3 pos((double)luaL_checknumber(L, 1), (double)luaL_checknumber(L, 2), (double)luaL_checknumber(L, 3)); |
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an extra space on the start of these lines too
rts/Lua/LuaSyncedRead.cpp
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* @number dirY | ||
* @number dirZ | ||
* @number traceLength | ||
* @treturn {{len, Id},...} |
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return type for doc wrong
rts/Lua/LuaSyncedRead.cpp
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for (const int quadIdx : *qfQuery.quads) { | ||
const CQuadField::Quad& quad = quadField.GetQuad(quadIdx); | ||
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for (CUnit* u : quad.units) { |
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It would be good if the returned list was sorted in order of distance, from the closest.
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Can you not reverse it in lua?
rts/Lua/LuaSyncedRead.cpp
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if (traceLength > groundLength && groundLength > 0.0f) { | ||
traceLength = groundLength; | ||
} |
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If the ray fails to intersect ground the function should probably return nil.
ping @sprunk |
…et it to follow LOS rules.
I found some time to spare and extracted the ground traceray to a separate PR after some finishing touches #1706. |
What should I do regarding the other two functions then? TraceRayUnits and TraceRayFeatures specifically? |
For now the only task is to test them, I'll do that when I have some more free time. |
Regarding my test of this branch, imo needs some work since it's pretty awkward to work with, and has the classic bug regarding radar dots too. My concerns:
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Hey, created a test widget for this: dbg_gui_test_rays.lua.
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This is for mechanics like chain lightning so none of these is applicable.
Sounds bad.
Perhaps input |
Or Rather Finished the implementation of Lua functions that deemed relevant.
cc @sprunk