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Add trace ray ground Lua functions #1706
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loveridge
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oops added some comments before that were actually for #1624 sorry, so many traceray PRs XD will test this one soon too |
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Added a small nipick, otherwise I found this to work fine.
Created the following widget to test: dbg_gui_test_ground_rays.lua
- Start skirmish
- Enable widget "TestRays Ground"
- Click somewhere, you will get:
- echo of ground intersection
- echo of water intersection
- also calculate ground intersection with raybetween to see it gives the same result
- do ray between first two selected units and send the first to attack ground the found position with some offsets in y so its likely to find the middle point
- if not nselected == 2, then it will just get the first unit from AllUnits, and do a ray intersection to the clicked point, offseting ground.y +10, and unit.y -10, send it there to attack ground.
- tells you the water depth inferred from both water and ground rays
saurtron
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Extracted from #1624.
Depends on #1705.