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Update with-three-js example (vercel#24857)
## Changes - Update dependencies - Use new `useAnimations` hook - Remove next-transpile-modules in favour of drei - Refactor Components - Remove dynamic import - Enable webpack5 (by removing `next.config.js`) - Removed missing key warning ## Bug - [ ] Related issues linked using `fixes #number` - [ ] Integration tests added ## Feature - [ ] Implements an existing feature request or RFC. Make sure the feature request has been accepted for implementation before opening a PR. - [ ] Related issues linked using `fixes #number` - [ ] Integration tests added - [ ] Documentation added - [ ] Telemetry added. In case of a feature if it's used or not. ## Documentation / Examples - [x] Make sure the linting passes
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import { useRef, useState, useEffect } from 'react' | ||
import * as THREE from 'three' | ||
import { useEffect } from 'react' | ||
import { useFrame } from '@react-three/fiber' | ||
import { useAnimations, useGLTF } from '@react-three/drei' | ||
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import { useFrame, useLoader } from 'react-three-fiber' | ||
import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader' | ||
export default function Bird({ speed, factor, url, ...props }) { | ||
const { nodes, animations } = useGLTF(url) | ||
const { ref, mixer } = useAnimations(animations) | ||
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const Bird = ({ speed, factor, url, ...props }) => { | ||
const gltf = useLoader(GLTFLoader, url) | ||
const group = useRef() | ||
const [mixer] = useState(() => new THREE.AnimationMixer()) | ||
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useEffect( | ||
() => void mixer.clipAction(gltf.animations[0], group.current).play(), | ||
[gltf.animations, mixer] | ||
) | ||
useEffect(() => void mixer.clipAction(animations[0], ref.current).play(), [ | ||
mixer, | ||
animations, | ||
ref, | ||
]) | ||
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useFrame((state, delta) => { | ||
group.current.rotation.y += | ||
ref.current.rotation.y += | ||
Math.sin((delta * factor) / 2) * Math.cos((delta * factor) / 2) * 1.5 | ||
mixer.update(delta * speed) | ||
}) | ||
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return ( | ||
<group ref={group}> | ||
<group ref={ref}> | ||
<scene name="Scene" {...props}> | ||
<mesh | ||
name="Object_0" | ||
morphTargetDictionary={gltf.nodes.Object_0.morphTargetDictionary} | ||
morphTargetInfluences={gltf.nodes.Object_0.morphTargetInfluences} | ||
morphTargetDictionary={nodes.Object_0.morphTargetDictionary} | ||
morphTargetInfluences={nodes.Object_0.morphTargetInfluences} | ||
rotation={[1.5707964611537577, 0, 0]} | ||
> | ||
<bufferGeometry attach="geometry" {...gltf.nodes.Object_0.geometry} /> | ||
<bufferGeometry attach="geometry" {...nodes.Object_0.geometry} /> | ||
<meshStandardMaterial | ||
attach="material" | ||
{...gltf.nodes.Object_0.material} | ||
{...nodes.Object_0.material} | ||
name="Material_0_COLOR_0" | ||
/> | ||
</mesh> | ||
</scene> | ||
</group> | ||
) | ||
} | ||
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export default Bird |
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import { useRef, useState } from 'react' | ||
import { useFrame } from '@react-three/fiber' | ||
import { Box as NativeBox } from '@react-three/drei' | ||
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export default function Box(props) { | ||
const mesh = useRef() | ||
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const [hovered, setHover] = useState(false) | ||
const [active, setActive] = useState(false) | ||
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useFrame(() => (mesh.current.rotation.x = mesh.current.rotation.y += 0.01)) | ||
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return ( | ||
<NativeBox | ||
args={[1, 1, 1]} | ||
{...props} | ||
ref={mesh} | ||
scale={active ? [6, 6, 6] : [5, 5, 5]} | ||
onClick={() => setActive(!active)} | ||
onPointerOver={() => setHover(true)} | ||
onPointerOut={() => setHover(false)} | ||
> | ||
<meshStandardMaterial | ||
attach="material" | ||
color={hovered ? '#2b6c76' : '#720b23'} | ||
/> | ||
</NativeBox> | ||
) | ||
} |
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import dynamic from 'next/dynamic' | ||
import { Suspense } from 'react' | ||
import { Canvas } from 'react-three-fiber' | ||
import { Canvas } from '@react-three/fiber' | ||
import { OrbitControls } from '@react-three/drei' | ||
import Bird from '../components/Bird' | ||
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const Bird = dynamic(() => import('../components/Bird'), { ssr: false }) | ||
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const Birds = () => { | ||
return new Array(5).fill().map((_, i) => { | ||
const x = (15 + Math.random() * 30) * (Math.round(Math.random()) ? -1 : 1) | ||
const y = -10 + Math.random() * 20 | ||
const z = -5 + Math.random() * 10 | ||
const bird = ['stork', 'parrot', 'flamingo'][Math.round(Math.random() * 2)] | ||
let speed = bird === 'stork' ? 0.5 : bird === 'flamingo' ? 2 : 5 | ||
let factor = | ||
bird === 'stork' | ||
? 0.5 + Math.random() | ||
: bird === 'flamingo' | ||
? 0.25 + Math.random() | ||
: 1 + Math.random() - 0.5 | ||
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return ( | ||
<Bird | ||
key={i} | ||
position={[x, y, z]} | ||
rotation={[0, x > 0 ? Math.PI : 0, 0]} | ||
speed={speed} | ||
factor={factor} | ||
url={`/glb/${bird}.glb`} | ||
/> | ||
) | ||
}) | ||
} | ||
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const BirdsPage = (props) => { | ||
export default function BirdsPage() { | ||
return ( | ||
<> | ||
<Canvas camera={{ position: [0, 0, 35] }}> | ||
<ambientLight intensity={2} /> | ||
<pointLight position={[40, 40, 40]} /> | ||
<OrbitControls /> | ||
<Suspense fallback={null}> | ||
<Birds /> | ||
{new Array(6).fill().map((_, i) => { | ||
const x = | ||
(15 + Math.random() * 30) * (Math.round(Math.random()) ? -1 : 1) | ||
const y = -10 + Math.random() * 20 | ||
const z = -5 + Math.random() * 10 | ||
const bird = ['stork', 'parrot', 'flamingo'][ | ||
Math.round(Math.random() * 2) | ||
] | ||
let speed = bird === 'stork' ? 0.5 : bird === 'flamingo' ? 2 : 5 | ||
let factor = | ||
bird === 'stork' | ||
? 0.5 + Math.random() | ||
: bird === 'flamingo' | ||
? 0.25 + Math.random() | ||
: 1 + Math.random() - 0.5 | ||
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return ( | ||
<Bird | ||
key={i} | ||
position={[x, y, z]} | ||
rotation={[0, x > 0 ? Math.PI : 0, 0]} | ||
speed={speed} | ||
factor={factor} | ||
url={`/glb/${bird}.glb`} | ||
/> | ||
) | ||
})} | ||
</Suspense> | ||
</Canvas> | ||
</> | ||
) | ||
} | ||
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export default BirdsPage |
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import { useRef, useState } from 'react' | ||
import { Canvas, useFrame } from 'react-three-fiber' | ||
import { OrbitControls, Box } from '@react-three/drei' | ||
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const MyBox = (props) => { | ||
const mesh = useRef() | ||
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const [hovered, setHover] = useState(false) | ||
const [active, setActive] = useState(false) | ||
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useFrame(() => (mesh.current.rotation.x = mesh.current.rotation.y += 0.01)) | ||
import { Canvas } from '@react-three/fiber' | ||
import { OrbitControls } from '@react-three/drei' | ||
import Box from '../components/Box' | ||
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export default function BoxesPage() { | ||
return ( | ||
<Box | ||
args={[1, 1, 1]} | ||
{...props} | ||
ref={mesh} | ||
scale={active ? [6, 6, 6] : [5, 5, 5]} | ||
onClick={() => setActive(!active)} | ||
onPointerOver={() => setHover(true)} | ||
onPointerOut={() => setHover(false)} | ||
> | ||
<meshStandardMaterial | ||
attach="material" | ||
color={hovered ? '#2b6c76' : '#720b23'} | ||
/> | ||
</Box> | ||
<> | ||
<h1>Click on me - Hover me :)</h1> | ||
<Canvas camera={{ position: [0, 0, 35] }}> | ||
<ambientLight intensity={2} /> | ||
<pointLight position={[40, 40, 40]} /> | ||
<Box position={[10, 0, 0]} /> | ||
<Box position={[-10, 0, 0]} /> | ||
<Box position={[0, 10, 0]} /> | ||
<Box position={[0, -10, 0]} /> | ||
<OrbitControls /> | ||
</Canvas> | ||
</> | ||
) | ||
} | ||
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const BoxesPage = () => { | ||
return [ | ||
<h1>Click on me - Hover me :)</h1>, | ||
<Canvas camera={{ position: [0, 0, 35] }}> | ||
<ambientLight intensity={2} /> | ||
<pointLight position={[40, 40, 40]} /> | ||
<MyBox position={[10, 0, 0]} /> | ||
<MyBox position={[-10, 0, 0]} /> | ||
<MyBox position={[0, 10, 0]} /> | ||
<MyBox position={[0, -10, 0]} /> | ||
<OrbitControls /> | ||
</Canvas>, | ||
] | ||
} | ||
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export default BoxesPage |
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