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feat(content): Add "path_settings" and PATH_AVOID_DANGER_1 to flying zombies #5827

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Zlorthishen
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@Zlorthishen Zlorthishen commented Dec 23, 2024

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Purpose of change

Describe the solution

Add "path_settings" and PATH_AVOID_DANGER_1 to flying zombies

Describe alternatives you've considered

Testing

Confirmed that Flesh-raptors can attack a character directly below them.
image

Additional context

During testing, I noticed that the flying zombies wouldn't go down one z-level.

adds "path_settings" and `PATH_AVOID_DANGER_1` to flying zombies
@github-actions github-actions bot added the JSON related to game datas in JSON format. label Dec 23, 2024
@Zlorthishen Zlorthishen marked this pull request as ready for review December 24, 2024 01:27
@@ -32,6 +32,7 @@
"death_function": [ "NORMAL" ],
"burn_into": "mon_zombie_scorched",
"upgrades": { "half_life": 28, "into": "mon_zombie_brute_winged" },
"path_settings": { "max_dist": 45, "max_length": 15, "avoid_traps": true, "allow_open_doors": false, "bash_strength": 5 },
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@chaosvolt chaosvolt Dec 25, 2024

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Fairly certain a good chunk of these are specific to DDA and covered by flags in BN. Though tested and it doesn't complain on load, so that's weird.

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Okay, double-checked and we do have those path setting options in the code so this seems okay, weird since a lot of them are already handled by flags so I dunno what we have them for.

@chaosvolt chaosvolt merged commit 28c9f8e into cataclysmbnteam:main Dec 25, 2024
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@Zlorthishen Zlorthishen deleted the add_pathavoid_to_flying_zombies branch December 25, 2024 23:33
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2 participants