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feat(content): Add "path_settings" and PATH_AVOID_DANGER_1 to flying zombies #5827

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6 changes: 6 additions & 0 deletions data/json/monsters/zed-winged.json
Original file line number Diff line number Diff line change
Expand Up @@ -32,6 +32,7 @@
"death_function": [ "NORMAL" ],
"burn_into": "mon_zombie_scorched",
"upgrades": { "half_life": 28, "into": "mon_zombie_brute_winged" },
"path_settings": { "max_dist": 45, "max_length": 15, "avoid_traps": true, "allow_open_doors": false, "bash_strength": 5 },
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@chaosvolt chaosvolt Dec 25, 2024

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Fairly certain a good chunk of these are specific to DDA and covered by flags in BN. Though tested and it doesn't complain on load, so that's weird.

"flags": [
"SEES",
"HEARS",
Expand All @@ -46,6 +47,7 @@
"PUSH_MON",
"FILTHY",
"HIT_AND_RUN",
"PATH_AVOID_DANGER_1",
"FLIES"
],
"//": "In the future, it would be nice if these guys could be resistant to fall damage."
Expand Down Expand Up @@ -88,6 +90,7 @@
"death_drops": "default_zombie_death_drops",
"death_function": [ "NORMAL" ],
"burn_into": "mon_zombie_fiend",
"path_settings": { "max_dist": 45, "max_length": 15, "avoid_traps": true, "allow_open_doors": false, "bash_strength": 8 },
"flags": [
"SEES",
"HEARS",
Expand All @@ -102,6 +105,7 @@
"PUSH_MON",
"FILTHY",
"HIT_AND_RUN",
"PATH_AVOID_DANGER_1",
"FLIES"
]
},
Expand Down Expand Up @@ -131,6 +135,7 @@
"harvest": "zombie",
"upgrades": { "half_life": 28, "into_group": "GROUP_ZOMBIE_RAPTOR_UPGRADES" },
"special_attacks": [ { "id": "impale", "damage_max_instance": [ { "damage_type": "stab", "amount": 15, "armor_multiplier": 0.6 } ] } ],
"path_settings": { "max_dist": 45, "max_length": 15, "avoid_traps": true, "allow_open_doors": false, "bash_strength": 3 },
"death_function": [ "NORMAL" ],
"flags": [
"SEES",
Expand All @@ -144,6 +149,7 @@
"NO_BREATHE",
"FILTHY",
"HIT_AND_RUN",
"PATH_AVOID_DANGER_1",
"SWARMS",
"FLIES"
]
Expand Down
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