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Breaching charge remained on the floor despite exploding and destroying the girder. In the view variables menu it said it's deleted but it remained there.
What's the difference with what should have happened?
It should've deleted itself
How do we reproduce this bug?
From what I know it just happens sometimes, when you place a breaching charge on a wall and it explodes sometimes it stays on the ground. Unable to reproduce the issue EXACTLY.
Attached logs
0x2008a48
Additional details
Author: Stalkerino
Admin: Stalkerino
Note: None
The text was updated successfully, but these errors were encountered:
Testmerges
#7536: 'Adds crosshairs to all ranged weapons' by VileBeggar at commit d8bd7437c4
#7766: 'lobby screen update' by harryob at commit 61b278ed88
#7754: 'Adds Watchtowers' by Git-Nivrak at commit 61479579ab
#7802: 'Removes non combat click delay' by Git-Nivrak at commit add0b48a4b
#7607: 'Warden Praetorian rework (tm)' by Red-byte3D at commit 6679548f3b
#7600: 'SG Frontline Mode & Friends - Yay!!!' by BasilHerb at commit cfdd191899
#7743: 'Ship Operations Synthetic' by QuickLode at commit ac99415374
#7764: '[TM only] Snowflake_SnowCap' by HIDgamer at commit 364f8cccd3
#7165: 'Fax Responders TestMerge Collection' by realforest2001 at commit 3543d15488
#7901: 'Adds a speed penalty to incomplete Yautja field surgery.' by realforest2001 at commit 3c7eab0096
#7774: 'req console tgui' by harryob at commit a04d077fca
#7242: 'WIP Yautja Clan TGUI Menu' by realforest2001 at commit 636f4413af
#7568: 'adds a tgui for the pred preferences menu' by harryob at commit 130b54381e
#7909: 'Fixes maintainer access to the profiler and clears profiler access whenever admins are loaded.' by Watermelon914 at commit 6f3a0a64f4
#7913: 'Fixes santa hat inhands + makes it hide only top hair' by Blundir at commit a89b56b14f
Round ID
25585
Description of the bug
Breaching charge remained on the floor despite exploding and destroying the girder. In the view variables menu it said it's deleted but it remained there.
What's the difference with what should have happened?
It should've deleted itself
How do we reproduce this bug?
From what I know it just happens sometimes, when you place a breaching charge on a wall and it explodes sometimes it stays on the ground. Unable to reproduce the issue EXACTLY.
Attached logs
Additional details
The text was updated successfully, but these errors were encountered: