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Removes non combat click delay #7802
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issue with being able to destroy a pylon with no cooldown between attacks (bayonet slash in this instance, observed as a marine destroyed the pylon in a second) and a very minor issue with health analyzers being able to scan very fast. |
Pylon attacking should already be resolved. Health analyzers are not. |
also you can spam hand/zip cuffs very fast now, spamming sound like crazy |
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- "also you can spam hand/zip cuffs very fast now, spamming sound like crazy"
- hitting fire axe cabinet - no click delay #7894
- no click delay - hitting secure glass door #7900
these can probably be fixed post merge, they don't seem super critical. I'd say only block merge for anything that leads to gamebreaking bugs or similar |
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Otherwise looks fine
# About the pull request Basically cmss13-devs#2130 but coded differently <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game cmss13-devs#2130 # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: del: Removed non-combat click delay, interacting with items not on your person should be significantly smoother balance: Clicking on the floor (open turfs) with an item will no longer cause a click delay /:cl: --------- Co-authored-by: harryob <me@harryob.live>
About the pull request
Basically #2130 but coded differently
Explain why it's good for the game
#2130
Testing Photographs and Procedure
Screenshots & Videos
Put screenshots and videos here with an empty line between the screenshots and the
<details>
tags.Changelog
🆑
del: Removed non-combat click delay, interacting with items not on your person should be significantly smoother
balance: Clicking on the floor (open turfs) with an item will no longer cause a click delay
/:cl: