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Update to use protocol stream in node-minecraft-protocol #26

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48 changes: 3 additions & 45 deletions minecraft-protocol-stream.js
Original file line number Diff line number Diff line change
Expand Up @@ -7,43 +7,20 @@ var Client = require('minecraft-protocol').Client;
var protocol = require('minecraft-protocol');
var assert = require('assert');
var states = protocol.states;
var createClient = require('minecraft-protocol').createClient;

module.exports = {
protocol: protocol,
createClient: createClient
};

// generic stream version of index.js createClient()
function createClient(options) {
assert.ok(options, "options is required");
var stream = options.stream;
assert.ok(stream, "stream is required");
assert.ok(options.stream, "stream is required");

assert.ok(options.username, "username is required");
var keepAlive = options.keepAlive == null ? true : options.keepAlive;

var optVersion = options.version || require('./mcversion.js');
var mcData = require('minecraft-data')(optVersion);
var version = mcData.version;

var client = new Client(false, version.majorVersion);

// Options to opt-out of MC protocol packet framing (useful since WS is alreay framed)
if (options.noPacketFramer) {
client.framer = EmptyTransformStream;
}
if (options.noPacketSplitter) {
client.splitter = EmptyTransformStream;
}
var client = createClient(options);

client.on('connect', onConnect);
client.once('success', onLogin);
client.once('compress', onCompressionRequest);
client.once('set_compression', onCompressionRequest);
if (keepAlive) client.on('keep_alive', onKeepAlive);

client.username = options.username;
client.setSocket(stream);

return client;

Expand All @@ -53,23 +30,4 @@ function createClient(options) {
// directly to LOGIN, to receive login success and set compression packets
client.state = states.LOGIN;
}

function onLogin(packet) {
console.log('onLogin',packet);
// successful login, transition to play phase
client.state = states.PLAY;
client.uuid = packet.uuid;
client.username = packet.username;
}

function onCompressionRequest(packet) {
console.log('onCompressionRequest', packet);
client.compressionThreshold = packet.threshold;
}

function onKeepAlive(packet) {
client.write('keep_alive', {
keepAliveId: packet.keepAliveId
});
}
}