An OpenGL sample that demonstrates Volumetric Fog using a frustum-aligned voxel grid and compute shaders.
- Download the latest release here.
- Extract archive contents.
- Run VolumetricLighting.exe.
W
/A
/S
/D
- camera movement.RMB
- hold to look around.G
- toggle UI.ESC
- close application.
Tested on: Windows 10 version 21H1
Prerequisites
- MSVC 19.00 or higher
- CMake 3.8 or higher
git clone --recursive https://github.com/diharaw/VolumetricLighting.git
cd VolumetricLighting
mkdir build
cd build
cmake -G "Visual Studio 16 2019" ..
Note: To obtain the assets please download the release and copy the meshes and textures into the folder containing the built executable.
- Volumetric fog: Unified, compute shader based solution to atmospheric scattering
- Physically-based & Unified Volumetric Rendering in Frostbite
Copyright (c) 2021 Dihara Wijetunga
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
associated documentation files (the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial
portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT
LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.