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fix: create dojo issue, syscalls #308

Merged
merged 2 commits into from
Oct 30, 2024
Merged

fix: create dojo issue, syscalls #308

merged 2 commits into from
Oct 30, 2024

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ponderingdemocritus
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@ponderingdemocritus ponderingdemocritus commented Oct 30, 2024

  • fixes issue with create dojo
  • fixes undefined in examples

Summary by CodeRabbit

  • Bug Fixes

    • Improved error handling and state update logic in the useSystemCalls hook to prevent runtime errors during optimistic updates.
  • Chores

    • Added a new .npmignore file to the create-dojo package to manage files included in npm publishing.

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coderabbitai bot commented Oct 30, 2024

Walkthrough

The pull request introduces changes to the useSystemCalls hook, specifically modifying the spawn function to enhance error handling and state update logic during optimistic updates. A conditional check is added to ensure that the nested Moves property exists before accessing it, preventing potential runtime errors. Additionally, a new .npmignore file is created in the packages/create-dojo directory to specify which files to ignore when publishing to npm, allowing only certain files and directories to be included.

Changes

File Path Change Summary
examples/example-vite-react-sdk/src/useSystemCalls.ts Modified the spawn function to include a conditional check for the existence of Moves before updating the remaining property. Improved error handling during optimistic updates.
packages/create-dojo/.npmignore Created a new .npmignore file to specify files and directories to ignore when publishing to npm, allowing only certain files to be included.

Possibly related PRs

  • feat: optimistic example #293: The changes in this PR involve the introduction of the useSystemCalls hook, which includes a modified spawn function that directly relates to the changes made in the main PR's spawn function within the useSystemCalls hook, enhancing error handling and state updates.
  • feat: draft zustand state management system #280: This PR introduces a Zustand state management system that includes optimistic updates, which aligns with the main PR's focus on improving the optimistic update process in the spawn function.
  • fix: prettier #277: The changes in this PR to the App.tsx file involve modifications to the state management logic, which is relevant to the main PR's updates to the state handling in the spawn function.
  • fix: separate model name and namespace on components generator #265: This PR modifies how model names are processed, which may indirectly relate to the changes in the main PR that involve state updates and error handling in the context of models.
  • fix: lock submodule #243: While this PR focuses on locking a submodule, it may relate to the overall project structure that the main PR is a part of, particularly if the submodule impacts the useSystemCalls functionality.

🐇 In the code, I hop and play,
With checks in place to save the day.
A new ignore for npm's tune,
Keeping files safe, like a cozy moon.
Optimistic updates, now so bright,
In the world of code, we take flight! 🌙


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Actionable comments posted: 1

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between a8e4528 and e8d4d3e.

📒 Files selected for processing (2)
  • examples/example-vite-react-sdk/src/useSystemCalls.ts (1 hunks)
  • packages/create-dojo/.npmignore (1 hunks)
✅ Files skipped from review due to trivial changes (1)
  • packages/create-dojo/.npmignore
🔇 Additional comments (1)
examples/example-vite-react-sdk/src/useSystemCalls.ts (1)

30-35: Verify state synchronization and race conditions

The optimistic update implementation could benefit from additional safeguards:

  1. Consider adding a timeout to waitForEntityChange
  2. Validate that multiple spawn calls for the same entity don't conflict
  3. Verify that remainingMoves is within valid bounds

Let's check for potential race conditions and multiple spawn calls:

Comment on lines +30 to +35
state.applyOptimisticUpdate(transactionId, (draft) => {
if (draft.entities[entityId]?.models?.dojo_starter?.Moves) {
draft.entities[entityId].models.dojo_starter.Moves.remaining =
remainingMoves;
}
});
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🛠️ Refactor suggestion

Consider initializing the entity structure if missing

While the null check prevents runtime errors, silently skipping the update when the structure doesn't exist might lead to unexpected behavior. Consider initializing the full entity structure if it's missing.

Here's a more robust implementation:

 state.applyOptimisticUpdate(transactionId, (draft) => {
-    if (draft.entities[entityId]?.models?.dojo_starter?.Moves) {
-        draft.entities[entityId].models.dojo_starter.Moves.remaining =
-            remainingMoves;
-    }
+    if (!draft.entities[entityId]) {
+        draft.entities[entityId] = {
+            models: {
+                dojo_starter: {
+                    Moves: { remaining: remainingMoves }
+                }
+            }
+        };
+    } else if (!draft.entities[entityId]?.models?.dojo_starter?.Moves) {
+        draft.entities[entityId].models.dojo_starter = {
+            ...draft.entities[entityId]?.models?.dojo_starter,
+            Moves: { remaining: remainingMoves }
+        };
+    } else {
+        draft.entities[entityId].models.dojo_starter.Moves.remaining = remainingMoves;
+    }
 });

This ensures the entity structure is properly initialized while maintaining the safety checks.

📝 Committable suggestion

‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.

Suggested change
state.applyOptimisticUpdate(transactionId, (draft) => {
if (draft.entities[entityId]?.models?.dojo_starter?.Moves) {
draft.entities[entityId].models.dojo_starter.Moves.remaining =
remainingMoves;
}
});
state.applyOptimisticUpdate(transactionId, (draft) => {
if (!draft.entities[entityId]) {
draft.entities[entityId] = {
models: {
dojo_starter: {
Moves: { remaining: remainingMoves }
}
}
};
} else if (!draft.entities[entityId]?.models?.dojo_starter?.Moves) {
draft.entities[entityId].models.dojo_starter = {
...draft.entities[entityId]?.models?.dojo_starter,
Moves: { remaining: remainingMoves }
};
} else {
draft.entities[entityId].models.dojo_starter.Moves.remaining = remainingMoves;
}
});

@ponderingdemocritus ponderingdemocritus merged commit 17a1abe into main Oct 30, 2024
3 checks passed
@ponderingdemocritus ponderingdemocritus deleted the torii-bump branch October 30, 2024 00:39
This was referenced Nov 1, 2024
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