All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
v1.3.3 - 2024-05-04
- Implement Request #47 'Add .res (and .obj) filters to open mesh dialog (+ .scn/.gltf to scene open dialog)'
- Fix Issue #48: 'Arborist loses all data upon saving/changing scenes'
v1.3.2 - 2024-04-30
- Fix Issue #38 'Errors in exported builds due to usage of editor-only scripts'
- Fix Issue #37 'Loss of foliage data when moving outside kill treshold and saving a scene; vulkan buffer errors cause by memory leaking stroke_handler.gd, which was keeping a reference to OctreeManager resources'
- Fix a memory leak/resource cache issue, that keeps multimeshes in memory and spams 'instance_count > 0' errors when opening a scene
v1.3.1 - 2023-12-02
- Plugin is fully ported to Godot 4.2!
- Fix Issue #31 'Bad looking orange selection's bounding box when using the brush'
- Fix Issue #32 'Buffer argument is not a valid buffer' error spam
- Fix ThemeAdapter errors to work with Godot 4.2
v1.3.0 - 2023-08-08
- Plugin is fully ported to Godot 4.1! (should work on 4.0 too)
- Special thanks to @nan0m and @nonunknown who kickstarted the whole porting process
- This change breaks compatability with previous versions (duh). Refer here for a conversion guide
- Change default mouse button for adjusting brush size and strength from
MOUSE_BUTTON_RIGHT
toMOUSE_BUTTON_XBUTTON1
to allow both modes of navigation around the scene available in Godot (WASD+RMB
andMMB/Shift+MMB
) (you can still change it back) - Improve performance when creating side panel UI by removing unnecessary intermediate containers
- Slightly improve plant
Paint
ing performance (by adding them in bulks instead of one-by-one). This does not apply toErase
ing plants
- Fix memory leaks in
octree-node.gd
stemming from a circular reference between parent and leaf nodes, preventingoctree-node.gd
resources andNode
s they were referencing from being freed - Fix memory leaks in UI nodes (and those using them) by manually freeing them in several places throughout the plugin
- Fix plant data resetting, which was happening when user created a new Gardener, assigned a working directory and then switched between nodes without saving prior (reported by @Jem)
- Godot-wide (not plugin-specific) error when opening a project and having no scene open on startup
ERROR: Index p_idx = -1 is out of bounds (edited_scene.size() = 1).
- godotengine/godot#79944
- No negative effects observed beyond error messages
- Godot-wide (not plugin-specific) error that occurs when
Multimesh
is loaded withresource_local_to_scene
set totrue
and zero instances assignedbuffer_update: Buffer argument is not a valid buffer of any type.
ERROR: Condition "instance_count > 0" is true.
- godotengine/godot#68592
- This might lag the scene on load and flood the console, but seems to work fine after it is loaded
v1.2.0 - 2022-12-18
- Optimize Gardener storage to use less space in a .tscn file (up to 50% less) (suggested by @rick551a)
- This change breaks compatability with previous versions. Refer here for a conversion guide
v1.1.1 - 2022-12-13
- Implement independent plant LODs in instanced scenes, so those far away benefit from optimizations too (suggested by @Herger)
- Implement the ability to import/export instance transforms to JSON and back (for a given plant and Gardener)
v1.1.0 - 2022-08-24
- Add shadow casting setting to individual LOD Variants (from @flavelius)
- Add Projection brush that works in screen-space and can erase plants stuck in mid-air (suggested by @flavelius)
- Add editable plant labels in the gardener sidepanel (suggested by @justinbarrett)
- Add foldable property sections to gardener sidepanel
- Add automatic hiding of plant vector blending property when both vectors have the same value (and thus blending makes no sense)
- Add automatic property gathering in plant unit tests (greenhouses in
greenhouse_intervals/
should still be edited manually)
- Rework brushes to continue moving beyond the physics body's boundaries (which was annoying when painting on terrain edges)
- Rework plant thumbnail interaction buttons (clear, delete) to prevent visual clutter and accidental presses (suggested by @justinbarrett)
- Rework gardener sidepanel UI to more closely resemble Godot's native Inspector
- Move gardener sidepanel creation from code to predefined scenes to ease it's management and clean up code
- Change
ThemeAdapter
to use Godot's editor colors and theme classes as a base for custom UI styling
- Streamline property show/hide functionality to utilize Godot's built-in
PropertyUsageFlags
- Streamline resource saving and loading for Toolshed and Greenhouse
- Change
DebugViewer
option from "Show first plant selected for painting" to "Show plant selected for property editing"
- Added new information to tutorials to reflect the biggest changes of this version
- Fix signal name collision on custom and native HSlider objects that blocks plugin from being enabled
- Workaround an issue where all Gardener's node references (to DebugViewer and Painter) were reset when saving a new empty scene
- Format files for POSIX compliance and optimize icons (from @aaronfranke)