v1.3.0-stable
Spatial Gardener 1.3.0 for Godot 4.1 is here!
Phew, the marathon is finally over (for the time being).
This update is mostly the same code but ported to the new and shiny Godot 4.1 (first class functions and signals are sick!).
Special thanks to @nan0m and @nonunknown who kickstarted the whole porting process!
Besides that we have a few performance improvements (painting and UI) and stability fixes (there were a few pesky memory leaks).
All in all this update should be stable, but porting between versions is always a tricky subject, so if you find anything that works not as expected, be sure to file an Issue.
NOTE: This change breaks compatability with previous versions (duh). Refer here for a conversion guide
See Changelog for a full list of noteworthy changes.
And make sure to backup your projects before updating.
Files included:
- godot_spatial_gardener_demo - a demo project with showcase and playground scenes.
- godot_spatial_gardener_showcase - a showcase scene exported as windows x64 game.
- godot_spatial_gardener-stripped - a plugin itself without any project files. Meant to be dragged straight into addons folder.