Releases: eArmada8/ed8pkg2gltf
Releases · eArmada8/ed8pkg2gltf
v2.3.9
v2.3.8
v2.3.7
- Add LZSS compression support for Tokyo Xanadu eX+. Note that while write_pkg.py can perform LZSS compression, it is very slow. If it finds sentools.exe (from SenPatcher by github.com/AdmiralCurtiss) in the same directory, it will use sentools.exe instead for greatly improved compression speed.
- Remove animation channels without target nodes, as these are not compatible with glTF (in fact I suspect they are defunct).
- Fix for compiling models with both skinned and unskinned meshes in the same model.
v2.3.6
- build_collada.py will now detect and remove nested duplicate nodes, a compiler artifact that corrupts repeated decompile-recompile cycles.
- Add an internal suffix to texture names to prevent crashes in situations where a texture name matches a node name.
- Changed detection of skinned shaders at the time of decompile, so that materials with the word "skinned" in them no longer fool the decompiler.
v2.3.5
- Detect multiple parent assignment (node tree error).
- Armature defaults to top node if the skeleton does not have up_point or root as a child of the top node.
- New command-line option for outputting .gltf instead of .glb.
- Bug fix for animation metadata containing entries from prior .pkg files when using ed8pkg2gltf.py in batch mode.
- Prevent crash with build_collada.py when attempting to import an empty animation. (This will still cause errors with the compiler, however.)
v2.3.4
v2.3.3
- Updated code base of ed8pkg2gltf.py to latest version from uyjulian/ed8pkg2glb. Significant speed improvements, support for animation channels targeting mesh instance objects instead of nodes.
- Updated ed8pkg2gltf.py to properly detect missing / corrupt texture references in a material and will output an empty string instead of a float6. Updated build_collada.py to detect both missing / misspelled textures and invalid float6 entries.
- Added support for models with embedded animation.
- Added support to glTF extractor for non-skinned meshes.