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Updated code base of ed8pkg2gltf.py to latest version from uyjulian/ed8pkg2glb. Significant speed improvements, support for animation channels targeting mesh instance objects instead of nodes.
Updated ed8pkg2gltf.py to properly detect missing / corrupt texture references in a material and will output an empty string instead of a float6. Updated build_collada.py to detect both missing / misspelled textures and invalid float6 entries.
Added support for models with embedded animation.
Added support to glTF extractor for non-skinned meshes.