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Add fullscreen support to eframe native #1782

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@Jezza Jezza commented Jun 30, 2022

Closes #662 and #674

@Jezza Jezza marked this pull request as ready for review June 30, 2022 17:56
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@emilk emilk left a comment

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Nice!

@@ -13,6 +13,7 @@ NOTE: [`epaint`](epaint/CHANGELOG.md), [`eframe`](eframe/CHANGELOG.md), [`egui-w
* Added `InputState::stable_dt`: a more stable estimate for the delta-time in reactive mode ([#1625](https://github.com/emilk/egui/pull/1625)).
* You can now specify a texture filter for your textures ([#1636](https://github.com/emilk/egui/pull/1636)).
* Added support for using `PaintCallback` shapes with the WGPU backend ([#1684](https://github.com/emilk/egui/pull/1684))
* Added support for fullscreen windowing ([#_](https://github.com/emilk/egui/pull/_)).
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This should go in eframe/CHANGELOG.md (and have the PR number!)

@emilk emilk changed the title Add fullscreen support. Add fullscreen support to eframe native Jul 3, 2022
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emilk commented Aug 2, 2022

Closed by 105cb4b

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Support for fullscreen windowing
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