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Releases: excessive/ludum-dare-55

v1.2.2

18 Apr 23:10
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1.2.2 changelog: this release fixes the sandbox map boundary and adds a warning before you and your build are respawned. the previous release has been pulled, so the previous notes are included below.

Full Changelog: v1.2.1...v1.2.2

1.2.1 changelog:

this is a minor update with various tweaks and performance improvements. the default contraptions have been updated and low graphics mode is now available (tested to work well on intel hd 620, and apple m1 at 4k)

image

  • updated internal autobuild system (i.e. the default contraptions are better made now)
  • improved overall performance
  • added low graphics mode
  • various small tweaks to the object types to hopefully make them behave more predictably
  • now displays game version on main menu
  • sandbox now unlocks automatically if you enter it, not just if you beat level 9
  • updated to godot 4.2.2

Full Changelog: v1.2.0...v1.2.1

v1.2.1

18 Apr 21:49
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v1.2.1 Pre-release
Pre-release

binaries removed, this is tagged for historical purposes. please use 1.2.2 instead.

https://github.com/excessive/ludum-dare-55/releases/tag/v1.2.2

this is a minor update with various tweaks and performance improvements. the default contraptions have been updated and low graphics mode is now available (tested to work well on intel hd 620, and apple m1 at 4k)

image

  • updated internal autobuild system (i.e. the default contraptions are better made now)
  • improved overall performance
  • added low graphics mode
  • various small tweaks to the object types to hopefully make them behave more predictably
  • now displays game version on main menu
  • sandbox now unlocks automatically if you enter it, not just if you beat level 9
  • updated to godot 4.2.2

Full Changelog: v1.2.0...v1.2.1

v1.2.0

17 Apr 23:55
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for this release the game physics have been significantly updated, there's some new parts and a rebuilt sandbox map.

note that controls are based on the direction you are looking when you use your contraption, they have no defined "forward" direction. this may be addressed with some new objects in a later update

image

  • added gyro/stabilizer
  • added unpowered wheel
  • added powered steering wheel
  • fixed some rare crashes
  • hopefully further improved physics stability (although pushing parts together too closely still frequently misbehaves)
  • fixed save path between game versions
  • made thrusters to work in any direction
  • made wheels work in any direction
  • overhauled manipulation physics to use physics forces, making it much better behaved
  • overhauled sandbox map with a part spawner, much more space, and some ramps
  • added motorcycle and rebuilt default ship

Full Changelog: v1.1.0...v1.2.0

v1.1.0

16 Apr 22:33
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this is a QoL release. there is no new content.

notable changes:

  • the main menu is now sillier
  • improved physics stability
  • added physics display interpolation for high fps monitors
  • the mouse buttons have been swapped (intending to add some tools that would use left mouse)
  • vehicles should be able to move faster now
  • rotate input now overrides the auto-align, so it shouldn't fight as much

this is a post-jam QoL release, so if you are judging for LD please play the previous version (1.0.1 hotfix) instead

Full Changelog: ludum-dare-55-hotfix...v1.1.0

v1.0.1 LD55 hotfix

16 Apr 05:06
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fixed constant physics related crashing. no other changes.

v1.0.0 LD55

16 Apr 04:55
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ludum-dare-55

forgot to commit when i made the builds