Can Flare have an entity / character sprite be scaled up / be rendered 4 times as large? #882
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Can Flare have an entity / character sprite be scaled up / be rendered 4 times as large and or can a character take up ~'4 tiles'? Kind of like how Baldur's Gate / Runescape / WoW have big sized enemies that take up more floor space tiles / bigger sprite circle / bigger shadow (Azuregos https://imgur.com/DLSarif + https://www.reddit.com/r/wow/comments/tbead/i_felt_bad_for_saying_stuff_like_that_to_azuregos/ ). From: #880 (comment) |
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Replies: 2 comments 8 replies
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Not at runtime, but there's nothing stopping you from making sprites that big. The problem is that the collisions and pathfinding are currently restricted to being one tile per entity. This has been an issue for a long while, but it just hasn't been a priority to tackle since all of flare-game's enemies are 1x1 sized. |
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Yes. Yet only on a 64-bit executable; I hope: #885 (comment) . Yet once a Windows 64-bit executable is available there will need to be a stress test to see if it will work with also enlarged x 4 menus, maps, entities and other art assets. |
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Yes. Yet only on a 64-bit executable; I hope: #885 (comment) . Yet once a Windows 64-bit executable is available there will need to be a stress test to see if it will work with also enlarged x 4 menus, maps, entities and other art assets.