Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Replace pose in Grid3d with GzPose #461

Merged
merged 4 commits into from
Aug 16, 2022
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
135 changes: 27 additions & 108 deletions src/plugins/grid_3d/Grid3D.qml
Original file line number Diff line number Diff line change
Expand Up @@ -30,14 +30,9 @@ GridLayout {
anchors.leftMargin: 10
anchors.rightMargin: 10

// Get number of decimal digits based on a widget's width
// TODO(chapulina) Move this to a common place so all widgets can use it
function getDecimals(_width) {
if (_width <= 80)
return 2;
else if (_width <= 100)
return 4;
return 6;
// Dummy item to use getDecimals()
IgnHelpers {
id: ignHelpers
}

Connections {
Expand All @@ -46,12 +41,12 @@ GridLayout {
horizontalCellCount.value = _hCellCount;
verticalCellCount.value = _vCellCount;
cellLength.value = _cellLength;
x.value = _pos.x;
y.value = _pos.y;
z.value = _pos.z;
roll.value = _rot.x;
pitch.value = _rot.y;
yaw.value = _rot.z;
gzPoseInstance.xValue = _pos.x;
gzPoseInstance.yValue = _pos.y;
gzPoseInstance.zValue = _pos.z;
gzPoseInstance.rollValue = _rot.x;
gzPoseInstance.pitchValue = _rot.y;
gzPoseInstance.yawValue = _rot.z;
gzColorGrid.r = _color.r;
gzColorGrid.g = _color.g;
gzColorGrid.b = _color.b;
Expand Down Expand Up @@ -161,7 +156,7 @@ GridLayout {
maximumValue: Number.MAX_VALUE
minimumValue: 0.0000001
value: 1.00
decimals: getDecimals(cellLength.width)
decimals: ignHelpers.getDecimals(cellLength.width)
stepSize: 0.01
onEditingFinished: Grid3D.UpdateCellLength(cellLength.value)
}
Expand All @@ -182,100 +177,24 @@ GridLayout {
font.bold: true
}

Text {
text: "X"
color: "dimgrey"
}

IgnSpinBox {
Layout.fillWidth: true
id: x
value: 0.00
maximumValue: Number.MAX_VALUE
minimumValue: -Number.MAX_VALUE
decimals: getDecimals(x.width)
stepSize: 0.01
onEditingFinished: Grid3D.SetPose(x.value, y.value, z.value, roll.value, pitch.value, yaw.value)
}

Text {
text: "Roll"
color: "dimgrey"
}

IgnSpinBox {
Layout.fillWidth: true
id: roll
maximumValue: 6.28
minimumValue: 0.00
value: 0.00
decimals: getDecimals(roll.width)
stepSize: 0.01
onEditingFinished: Grid3D.SetPose(x.value, y.value, z.value, roll.value, pitch.value, yaw.value)
}

Text {
text: "Y"
color: "dimgrey"
}

IgnSpinBox {
Layout.fillWidth: true
id: y
value: 0.00
maximumValue: Number.MAX_VALUE
minimumValue: -Number.MAX_VALUE
decimals: getDecimals(y.width)
stepSize: 0.01
onEditingFinished: Grid3D.SetPose(x.value, y.value, z.value, roll.value, pitch.value, yaw.value)
}

Text {
text: "Pitch"
color: "dimgrey"
}

IgnSpinBox {
Layout.fillWidth: true
id: pitch
maximumValue: 6.28
minimumValue: 0.00
value: 0.00
decimals: getDecimals(pitch.width)
stepSize: 0.01
onEditingFinished: Grid3D.SetPose(x.value, y.value, z.value, roll.value, pitch.value, yaw.value)
}

Text {
text: "Z"
color: "dimgrey"
}

IgnSpinBox {
Layout.fillWidth: true
id: z
value: 0.00
maximumValue: Number.MAX_VALUE
minimumValue: -Number.MAX_VALUE
decimals: getDecimals(z.width)
stepSize: 0.01
onEditingFinished: Grid3D.SetPose(x.value, y.value, z.value, roll.value, pitch.value, yaw.value)
}

Text {
text: "Yaw"
color: "dimgrey"
}

IgnSpinBox {
GzPose {
id: gzPoseInstance
Layout.columnSpan: 4
Layout.fillWidth: true
id: yaw
maximumValue: 6.28
minimumValue: 0.00
value: 0.00
decimals: getDecimals(yaw.width)
stepSize: 0.01
onEditingFinished: Grid3D.SetPose(x.value, y.value, z.value, roll.value, pitch.value, yaw.value)
readOnly: false
xValue: 0.00
yValue: 0.00
zValue: 0.00
rollValue: 0.00
pitchValue: 0.00
yawValue: 0.00

onGzPoseSet: {
// _x, _y, _z, _roll, _pitch, _yaw are parameters of signal gzPoseSet
// from gz-gui GzPose.qml
Grid3D.SetPose(_x, _y, _z, _roll, _pitch, _yaw)
}
expand: true
}

Text {
Expand Down