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KomodoCore v0.5.8 Integrations #18
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Initial Test: https://uofi.box.com/s/pl8icy6kkyrr1jf5ob4a2xuul6gte03t Fix: |
Added a small green sphere to the origin of the hand so it's more obvious when you're large where to align your hand with an object. This was necessary because in KomodoControllerInteraction.cs, you can see that the sphere collision radius for the hand is fixed at 0.1f. Unfortunately, that means that when you're large, you have a comparatively small place to put your hand. The sphere does not stay at 0.1f, but instead has a radius of 0.005f, in order that the user can be more accurate than necessary at smaller scales and as accurate as necessary at larger scales. |
Physical floor was bumped down by 2 meters because height calibration doesn't work without a terrain. And height adjustment was not fixing the problem. This may make the floor look too far below the player, but hopefully it is better than before. |
Tested the three above improvements (ba7788f) and these issues seem to be resolved. https://uofi.box.com/s/b6z3ck2lfdabmmrbqf1q98mg50b517nx |
Note: we accidentally refreshed the page (or in my case, closed the tab) before saving the logs. |
Box > Komodo > Internal > Archive > Builds > impress-v0.1.3-ba7788f-2022-03-02-1506
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What's new?
Release/v0.5.8 komodo-unity#101
Added a small green sphere to the origin of the hand so it's more obvious when you're large where to align your hand with an object.
Physical floor and ceiling were bumped down by 2 meters so that people don't have to go through the height calibration process.