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Neuvillette Implementation #1727

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merged 78 commits into from
Dec 10, 2023
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Charlie-Zheng
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@Charlie-Zheng Charlie-Zheng commented Sep 28, 2023

  • New character package
  • Config in character package
  • Run pipeline with added config
  • Character key
  • Shortcuts for character key
  • Add Character package to imports
  • Character talent stats
  • Character curve
  • Normal Attack
  • Charge Attack / Aimed Shot
  • Skill
  • Burst
  • A1
  • A4
  • C0
  • C1
  • C2
  • C3
  • C4
  • C5
  • C6
  • Other necessary talents (custom dash/jump, low/high plunge, ...)
  • Hitlag
  • ICD
  • StrikeType
  • Hitboxes
  • Attack durability
  • Particles
  • Frames
  • Update documentation
  • Update localization (IngameNames.json)

@Charlie-Zheng Charlie-Zheng marked this pull request as ready for review October 3, 2023 15:58
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Need to add filter to A1 event subscription to only do enemy reactions

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Charlie-Zheng commented Oct 5, 2023

Also Neuv c6 is very very scuffed because it cannot pick up any droplets that generate during the duration of Neuv CA (primarily from c4).

This is a system limitation since the action frames get cached immediately instead of being checked at CanQueueAfter. Additionally, if the CA extends beyond the CanQueueAfter time, the CA might extend again so multiples calls to calculate the action frames are required.

Is there a way to make like c6 Neuv give an error and prevent people from simming c6?

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@k0l11 k0l11 changed the title Neuvilette Implementation Neuvillette Implementation Dec 8, 2023
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@k0l11 k0l11 merged commit f761b8e into genshinsim:main Dec 10, 2023
2 of 3 checks passed
RarePossum pushed a commit to RarePossum/gcsim that referenced this pull request Dec 15, 2023
---------

Co-authored-by: imring <vitaliyvorobets25@gmail.com>
RarePossum pushed a commit to RarePossum/gcsim that referenced this pull request Dec 15, 2023
---------

Co-authored-by: imring <vitaliyvorobets25@gmail.com>
k0l11 pushed a commit that referenced this pull request Dec 24, 2023
* Navia Initial Commit. Todo, fix SurgingBlade() and SkillCB() not being registered, and add skill buffs, and cons. Also fix Burst hitbox and targetting. Also Frames

* Fixed Stackoverflow from lack of Init, added CDs for Skill, along with DMG%, CR and CD buffs. Burst adjusted firerate and hitboxes

* Fixed All Burst hits granting Shrapnel
Shotgun Scaling (was divided by 5)
Core ordering
Minor Skill Stuff

* Added:
- Burst Status
- Conditionals

Fixed:
- Burst Targetting
- Burst Snapshot
- C2
- C4
- Particle Gen
- Skill ICDs

* Added:
- Basic Frames

Fixed:
- Skill AoE (still rudimentary)

* Fixed:
- Skill Array length

* Fixed:
- Character Curve

* Added:
- Nighttime Whispers of the Echoing Woods

TODO:
- Fix how the Crystallise Bonus works

* Fixed:
- Nighttime Whispers array error and converted to AttackMod instead of Stat mod

* Fixed:
- Burst and C2 Snapshotting
- C2 only working with Burst up
- Nighttime Whispers granting Damage% instead of Geo%
- Renamed nighttimewhispers.go

* Fixed:
- Nighttime Whispers' 2nd Buff
- Added comments

* Fixed:
- c4 Applying on skill instead of Burst

* Update for v2

* Update for v2

* Refactored some callbacks

* Neuvillette Implementation (#1727)

---------

Co-authored-by: imring <vitaliyvorobets25@gmail.com>

* Navia Initial Commit. Todo, fix SurgingBlade() and SkillCB() not being registered, and add skill buffs, and cons. Also fix Burst hitbox and targetting. Also Frames

* Reverted some things I missed when rebasing

* Fixed Keys

* Removed nighttimewhispers.go

* Fixed missing import, and infusion timing out

* Fixed shot calculation

* Fixed shot calculation again

* Correct Frames based on footage
Fixed Normal Attack Hitboxes
Fixed Burst Artillery Timings
Fixed Surging blade being a callback
Adjusted for New Crystallise mechanism

* Added N0 timings and removed incorrect import

* Fixed NA out of range error, and incorrect Skill hitboxes

* Cleaned up Pull Crystal Code Slightly

* Fixed Navia's Skill buffs not applying to her shotgun due to timeout

* Fixed NA starting during Hold Skill

* Fixed NA starting during Hold Skill

* Fixed comments, updated locale, ran pipeline, added documentation, fixed pruning hitbox for skill

* Fix linting, hopefully

* Fix linting again, hopefully

* third linting change

* addressed comments, updated grammar, fixed skill, icd, updated documentation

* fixed typos

---------

Co-authored-by: Charlie-Zheng <Charlie-Zheng@users.noreply.github.com>
Co-authored-by: imring <vitaliyvorobets25@gmail.com>
thom7195 pushed a commit to thom7195/gcsim that referenced this pull request Feb 19, 2024
* Navia Initial Commit. Todo, fix SurgingBlade() and SkillCB() not being registered, and add skill buffs, and cons. Also fix Burst hitbox and targetting. Also Frames

* Fixed Stackoverflow from lack of Init, added CDs for Skill, along with DMG%, CR and CD buffs. Burst adjusted firerate and hitboxes

* Fixed All Burst hits granting Shrapnel
Shotgun Scaling (was divided by 5)
Core ordering
Minor Skill Stuff

* Added:
- Burst Status
- Conditionals

Fixed:
- Burst Targetting
- Burst Snapshot
- C2
- C4
- Particle Gen
- Skill ICDs

* Added:
- Basic Frames

Fixed:
- Skill AoE (still rudimentary)

* Fixed:
- Skill Array length

* Fixed:
- Character Curve

* Added:
- Nighttime Whispers of the Echoing Woods

TODO:
- Fix how the Crystallise Bonus works

* Fixed:
- Nighttime Whispers array error and converted to AttackMod instead of Stat mod

* Fixed:
- Burst and C2 Snapshotting
- C2 only working with Burst up
- Nighttime Whispers granting Damage% instead of Geo%
- Renamed nighttimewhispers.go

* Fixed:
- Nighttime Whispers' 2nd Buff
- Added comments

* Fixed:
- c4 Applying on skill instead of Burst

* Update for v2

* Update for v2

* Refactored some callbacks

* Neuvillette Implementation (genshinsim#1727)

---------

Co-authored-by: imring <vitaliyvorobets25@gmail.com>

* Navia Initial Commit. Todo, fix SurgingBlade() and SkillCB() not being registered, and add skill buffs, and cons. Also fix Burst hitbox and targetting. Also Frames

* Reverted some things I missed when rebasing

* Fixed Keys

* Removed nighttimewhispers.go

* Fixed missing import, and infusion timing out

* Fixed shot calculation

* Fixed shot calculation again

* Correct Frames based on footage
Fixed Normal Attack Hitboxes
Fixed Burst Artillery Timings
Fixed Surging blade being a callback
Adjusted for New Crystallise mechanism

* Added N0 timings and removed incorrect import

* Fixed NA out of range error, and incorrect Skill hitboxes

* Cleaned up Pull Crystal Code Slightly

* Fixed Navia's Skill buffs not applying to her shotgun due to timeout

* Fixed NA starting during Hold Skill

* Fixed NA starting during Hold Skill

* Fixed comments, updated locale, ran pipeline, added documentation, fixed pruning hitbox for skill

* Fix linting, hopefully

* Fix linting again, hopefully

* third linting change

* addressed comments, updated grammar, fixed skill, icd, updated documentation

* fixed typos

---------

Co-authored-by: Charlie-Zheng <Charlie-Zheng@users.noreply.github.com>
Co-authored-by: imring <vitaliyvorobets25@gmail.com>
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4 participants