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Adding Navia #1809
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Adding Navia #1809
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Contributor
RarePossum
commented
Dec 20, 2023
•
edited
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edited
- New character package
- Config in character package
- Run pipeline with added config
- Character key
- Shortcuts for character key
- Add Character package to imports
- Character talent stats
- Character curve
- Normal Attack
- Skill
- Burst
- A1
- A4
- C0
- C1
- C2
- C3
- C4
- C5
- C6
- Other necessary talents (custom dash/jump, low/high plunge, ...)
- Hitlag
- ICD
- StrikeType
- Hitboxes
- Attack durability
- Particles
- Frames
- Update documentation
- Update localization (IngameNames.json)
…g registered, and add skill buffs, and cons. Also fix Burst hitbox and targetting. Also Frames
…h DMG%, CR and CD buffs. Burst adjusted firerate and hitboxes
Shotgun Scaling (was divided by 5) Core ordering Minor Skill Stuff
--------- Co-authored-by: imring <vitaliyvorobets25@gmail.com>
…g registered, and add skill buffs, and cons. Also fix Burst hitbox and targetting. Also Frames
Fixed Normal Attack Hitboxes Fixed Burst Artillery Timings Fixed Surging blade being a callback Adjusted for New Crystallise mechanism
k0l11
reviewed
Dec 23, 2023
Missing documentation.
|
k0l11
reviewed
Dec 23, 2023
actually missing localization as well |
Also pls install VS Code/fix the linting errors somehow |
k0l11
reviewed
Dec 24, 2023
k0l11
reviewed
Dec 24, 2023
k0l11
approved these changes
Dec 24, 2023
thom7195
pushed a commit
to thom7195/gcsim
that referenced
this pull request
Feb 19, 2024
* Navia Initial Commit. Todo, fix SurgingBlade() and SkillCB() not being registered, and add skill buffs, and cons. Also fix Burst hitbox and targetting. Also Frames * Fixed Stackoverflow from lack of Init, added CDs for Skill, along with DMG%, CR and CD buffs. Burst adjusted firerate and hitboxes * Fixed All Burst hits granting Shrapnel Shotgun Scaling (was divided by 5) Core ordering Minor Skill Stuff * Added: - Burst Status - Conditionals Fixed: - Burst Targetting - Burst Snapshot - C2 - C4 - Particle Gen - Skill ICDs * Added: - Basic Frames Fixed: - Skill AoE (still rudimentary) * Fixed: - Skill Array length * Fixed: - Character Curve * Added: - Nighttime Whispers of the Echoing Woods TODO: - Fix how the Crystallise Bonus works * Fixed: - Nighttime Whispers array error and converted to AttackMod instead of Stat mod * Fixed: - Burst and C2 Snapshotting - C2 only working with Burst up - Nighttime Whispers granting Damage% instead of Geo% - Renamed nighttimewhispers.go * Fixed: - Nighttime Whispers' 2nd Buff - Added comments * Fixed: - c4 Applying on skill instead of Burst * Update for v2 * Update for v2 * Refactored some callbacks * Neuvillette Implementation (genshinsim#1727) --------- Co-authored-by: imring <vitaliyvorobets25@gmail.com> * Navia Initial Commit. Todo, fix SurgingBlade() and SkillCB() not being registered, and add skill buffs, and cons. Also fix Burst hitbox and targetting. Also Frames * Reverted some things I missed when rebasing * Fixed Keys * Removed nighttimewhispers.go * Fixed missing import, and infusion timing out * Fixed shot calculation * Fixed shot calculation again * Correct Frames based on footage Fixed Normal Attack Hitboxes Fixed Burst Artillery Timings Fixed Surging blade being a callback Adjusted for New Crystallise mechanism * Added N0 timings and removed incorrect import * Fixed NA out of range error, and incorrect Skill hitboxes * Cleaned up Pull Crystal Code Slightly * Fixed Navia's Skill buffs not applying to her shotgun due to timeout * Fixed NA starting during Hold Skill * Fixed NA starting during Hold Skill * Fixed comments, updated locale, ran pipeline, added documentation, fixed pruning hitbox for skill * Fix linting, hopefully * Fix linting again, hopefully * third linting change * addressed comments, updated grammar, fixed skill, icd, updated documentation * fixed typos --------- Co-authored-by: Charlie-Zheng <Charlie-Zheng@users.noreply.github.com> Co-authored-by: imring <vitaliyvorobets25@gmail.com>
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