Add cinematographic cameras by easily dragging them into the scene and use different tools to configure their style and path.
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Latest Update: March 20th, 2023
Documentation / Official Website / GitHub Profile
Fixed Camera System includes different tools and actors to easily configure a scene with static and on-rail cameras. If you need help in order to include the actors into a map, read the User's Manual.
This is what you can modify:
- Tool parameters
- Camera parameters
- C++ classes
Read the manual here: [ENGLISH]
If you have any questions, contact me and I will answer you and include your question into the User's Manual.
- OFFICIAL WEBSITE: www.gerlogu.com
- CONTACT EMAIL: contact@gerlogu.com
Features:
- Easily add the various actors and tools by dragging them into the scene.
- A custom tab has been added to the Editor to facilitate the placement of actors.
- Example scene INCLUDED.
- Open for future updates.
Code Modules:
- FFixedCameraSystemModule: Editor
Number of Blueprints: 5
Number of C++ Classes: 4
Input:
Action Mappings
- Shoot: Gamepad Right Trigger | Space Bar
Axis Mappings
- HorizontalMovement: D (1.0) | A (-1.0) | Gamepad Left Thumbstick X-Axis (1.0)]
- VerticalMovement: W (1.0) | S (-1.0) | Gamepad Left Thumbstick Y-Axis (1.0)]
Network Replicated: No
Supported Development Platforms:
- Windows
- Mac
Documentation: [ENGLISH]
Important/Additional Notes: In case you have any doubt, contact me and I will answer you and include your question into the User's Manual.