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feat: Runtime Init instrumentation (#991)
* feat: scene-load transctions based on SceneManagerAPI * Update package-dev/Runtime/SentryInitialization.cs * creating span for loading * capturing scene load transaction during startup * refactored the self initialization flag * creating spans through runtime initialzation and added test setup * finished startup capture & added tests * tweaked tests * tests & naming * test asmdef editor exclusive * asmdef for runtime tests only * removed argument check in smoketest configure * logging cleanup * disabling auto session tracking on WebGL * removing expected session from smoketest * initialize later on webgl * Revert "Merge branch 'main' into feat/scene-load-tx" This reverts commit 74a520c, reversing changes made to bcd55a9. * 2020 symbol upload expectations * renamed runtime spans * span remame * uncompressed webgl builds for local convenience * disabling runtime tracing on WebGL * removed jetbrains annotations * unity 2020.3 guard * fixed broken merge * rest of the merge * Updated CHANGELOG.md * just scene loading * Updated CHANGELOG.md * cleanup * cleanup #2 * logging * revolved broken class naming * runtime init hooks * Updated CHANGELOG.md * Updated CHANGELOG.md * span naming * setting span name/desc * first scene load name tweak * cleanup * cleanup Co-authored-by: Ivan Dlugos <dlugos.ivan@gmail.com> Co-authored-by: Ivan Dlugos <6349682+vaind@users.noreply.github.com>
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