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Release 0.7.2 #1567

Merged
merged 11 commits into from
Dec 2, 2021
Merged

Release 0.7.2 #1567

merged 11 commits into from
Dec 2, 2021

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kvark
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@kvark kvark commented Dec 2, 2021

kvark and others added 11 commits December 1, 2021 19:09
Some compilers like shaderc introduce a full gl_PerVertex struct, this
includes gl_ClipDistance. Normally this isn't a problem since most
drivers optimize it away, but naga zero inits globals if they weren't
previously initialized. This causes gl_ClipDistance to be initialized to
zero which can be really bad for performance.
* Handle empty variable names in namer

* Add glsl-in test with empty global name
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5 participants