π London, England, United Kingdom
I'm Dmitri Ginzburg, Lead Lighting TD, Post Production Superviser and a dedicated software developer with a focus on animation, VFX, and image processing. Solid math knowledge and 3D real-time engine development background. Invented CGI noise reduction technology and developed Ginzburg Denoiser - software that removed Monte-Carlo noise accros frames while saving details in rendering, integrated into the "Fixies" animated series production, slashed rendering costs by up to 30%. Developed and implemented the JAM Asset Manager plugin for Maya, enhancing asset and lighting scene management in the post-production pipeline. This scalable tool offers extensive functionality tailored to specific projects, significantly boosting productivity and workflow efficiency.
- Languages: C++, Python, MEL
- UI development: Qt, PySide, PyQT
- Software: Maya, Katana, Houdini, Nuke, Mari, 3Ds Max, After Effects
- Rendering Engines: Pixar RenderMan, Arnold, Redshift, V-Ray, Mental ray
- Real-Time Technologies: Unreal Engine 5.2