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Inventing something cool
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Inventing something cool

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ginzburg-dev/README.md

Dmitri Ginzburg

πŸ“ London, England, United Kingdom

πŸ‘‹ Hi there!

I'm Dmitri Ginzburg, Lead Lighting TD, Post Production Superviser and a dedicated software developer with a focus on animation, VFX, and image processing. Solid math knowledge and 3D real-time engine development background. Invented CGI noise reduction technology and developed Ginzburg Denoiser - software that removed Monte-Carlo noise accros frames while saving details in rendering, integrated into the "Fixies" animated series production, slashed rendering costs by up to 30%. Developed and implemented the JAM Asset Manager plugin for Maya, enhancing asset and lighting scene management in the post-production pipeline. This scalable tool offers extensive functionality tailored to specific projects, significantly boosting productivity and workflow efficiency.

πŸ“š Languages & Technologies

  • Languages: C++, Python, MEL
  • UI development: Qt, PySide, PyQT
  • Software: Maya, Katana, Houdini, Nuke, Mari, 3Ds Max, After Effects
  • Rendering Engines: Pixar RenderMan, Arnold, Redshift, V-Ray, Mental ray
  • Real-Time Technologies: Unreal Engine 5.2

πŸ“« Contacts

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  1. Ginznurg-denoiser-software Ginznurg-denoiser-software Public

    Denoiser software for remove Monte-Carlo noise

    C++

  2. JAM-asset-manager JAM-asset-manager Public

    JAM Asset Manager. Asset Management Tool for Maya

    Python 5

  3. Nuke-temporal-denoise-filter-plugin Nuke-temporal-denoise-filter-plugin Public

    High Quality Denoise Filter for remove CGI Monte Carlo Noise. Research and Development

    C++

  4. EXR-Cleanup-Tool EXR-Cleanup-Tool Public

    Cleanup tool for reduce Renderman's EXR sequences files size

    C++

  5. Auto-light-linker Auto-light-linker Public

    Auto light linking script for Autodesk Maya

    Python 2

  6. Maya-playblaster-2.0 Maya-playblaster-2.0 Public

    Renderfarm's maya playblaster

    Python