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Dmitri Ginzburg

πŸ“ London, England, United Kingdom

πŸ‘‹ Hi there!

I'm Dmitri Ginzburg, Lead Lighting TD, Post Production Superviser and a dedicated software developer with a focus on animation, VFX, and image processing. Solid math knowledge and 3D real-time engine development background. Invented CGI noise reduction technology and developed Ginzburg Denoiser - software that removed Monte-Carlo noise accros frames while saving details in rendering, integrated into the "Fixies" animated series production, slashed rendering costs by up to 30%. Developed and implemented the JAM Asset Manager plugin for Maya, enhancing asset and lighting scene management in the post-production pipeline. This scalable tool offers extensive functionality tailored to specific projects, significantly boosting productivity and workflow efficiency.

πŸ“š Languages & Technologies

  • Languages: C++, Python, MEL
  • UI development: Qt, PySide, PyQT
  • Software: Maya, Katana, Houdini, Nuke, Mari, 3Ds Max, After Effects
  • Rendering Engines: Pixar RenderMan, Arnold, Redshift, V-Ray, Mental ray
  • Real-Time Technologies: Unreal Engine 5.2

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