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Getting started

jabsatz edited this page Mar 11, 2023 · 2 revisions

How to install

Method 1 (Via Godot, this will always download the latest released version)

  1. Open AssetLib in your Godot project, look for Scene Manager, download it and add it to your project
  2. Godot will prompt you which files you want to add to your project. You only have to select the addons/scene_manager folder. All other files are optional.
  3. Open Project Settings -> Plugins and enable the SceneManager plugin

Method 2 (Via Github releases, you can choose whatever released version you want):

  1. Go to Releases, look for the specific version of the plugin you want, and download the source code (zip) file under "Assets".
  2. From your downloaded .zip file, extract the addons folder into your project.
  3. In Godot, open Project Settings -> Plugins and enable the SceneManager plugin

Method 3 (Via Github source, this will download the latest code, even if it's not been released yet):

  1. Download the .zip from this link or in the Code dropdown in the main page
  2. From your downloaded .zip file, extract the addons folder into your project.
  3. In Godot, open Project Settings -> Plugins and enable the SceneManager plugin

Use the library

The most common methods are SceneManager.change_scene('res://path-to-scene.tscn') and SceneManager.reload_scene(). They already come with pre-packaged animations, but you can always read more about them as well as other features in the API docs.

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