-
Notifications
You must be signed in to change notification settings - Fork 18
Getting started
jabsatz edited this page Mar 11, 2023
·
2 revisions
Method 1 (Via Godot, this will always download the latest released version)
- Open AssetLib in your Godot project, look for Scene Manager, download it and add it to your project
- Godot will prompt you which files you want to add to your project. You only have to select the
addons/scene_manager
folder. All other files are optional. - Open Project Settings -> Plugins and enable the SceneManager plugin
Method 2 (Via Github releases, you can choose whatever released version you want):
- Go to Releases, look for the specific version of the plugin you want, and download the source code (zip) file under "Assets".
- From your downloaded
.zip
file, extract theaddons
folder into your project. - In Godot, open Project Settings -> Plugins and enable the SceneManager plugin
Method 3 (Via Github source, this will download the latest code, even if it's not been released yet):
- Download the .zip from this link or in the Code dropdown in the main page
- From your downloaded
.zip
file, extract theaddons
folder into your project. - In Godot, open Project Settings -> Plugins and enable the SceneManager plugin
The most common methods are SceneManager.change_scene('res://path-to-scene.tscn')
and SceneManager.reload_scene()
. They already come with pre-packaged animations, but you can always read more about them as well as other features in the API docs.