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This project is no longer maintained. If you would like to contact about this, please find us on Discord.
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Official Website: https://glest.io
Glest is a network multi-player real-time strategy game engine. It includes several factions, each one consisting of many 3d characters. The factions are loosely based on historical empires with added elements of fantasy, such as mummies produced by Egyptian priests, shamans who summon thunderbirds for air assaults, and Norsemen who can build flying valkries and "Thors". Start the game by harvesting natural resources, then use the cash to produce an army. Single-player mode against the CPU is also available.
Additionally, if you want to contribute with the code on Windows, please follow these instructions.
Three distro-agnostic options are available for Glest on linux:
-
Download the AppImage here: https://github.com/glest/glest-source/releases . A
Release
is a stable version andContinuous builds
are development versions. To run, set the.AppImage
file to executable withchmod +x Glest.AppImage
, then just execute it. -
Install using Flatpak: https://github.com/glest/io.glest.Glest
Using the build script:
git clone https://github.com/Glest/glest-source.git glest; sudo glest/mk/linux/setup.sh
Then run the following command to start the game:
glest/mk/linux/build/glest
- Building manually using CMake: https://github.com/glest/glest-source/blob/master/BUILD.md
For other operating systems, you must build and install from source (Later, we'll be providing binary packages).
- Screenshots
- Join us on Discord
- Server list and player stats
- FAQ
- Compiling
- Contributing and Testing
- Updating
- ChangeLog
If you'll be contributing code or changes to data, the procedures for forking and cloning are outlined in CONTRIBUTING.md
To run your own headless (dedicated) server, see the FAQ.