-
-
Notifications
You must be signed in to change notification settings - Fork 584
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Fix sharing of typed arrays from constructor #1483
Conversation
Thanks! I think I'd prefer to wait until the Godot PR is merged first, because that'll mean the approach has gotten review from folks who understand this code better than me. :-) |
This PR fixes an issue with TypedArrays duplicating when retrieved from dictionaries #1508 with the official Godot 4.2.2-stable engine. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks great to me! Just waiting on the Godot PR getting merged in order to merge this.
Cherry-picked for 4.2 in PR #1527 |
Cherry-picked for 4.1 in PR #1529 |
See:
Doesn't depend on the engine fix beyond approval of the approach, so if it looks good for this side I'm open for it being merged here first (only the compatibility expectations to consider)