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Add Transform3D translated_local, rotated_local, scaled_local #850

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Sep 19, 2022
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3 changes: 3 additions & 0 deletions include/godot_cpp/variant/transform3d.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -55,6 +55,7 @@ class Transform3D {
Transform3D affine_inverse() const;

Transform3D rotated(const Vector3 &p_axis, real_t p_phi) const;
Transform3D rotated_local(const Vector3 &p_axis, real_t p_angle) const;

void rotate(const Vector3 &p_axis, real_t p_phi);
void rotate_basis(const Vector3 &p_axis, real_t p_phi);
Expand All @@ -64,10 +65,12 @@ class Transform3D {

void scale(const Vector3 &p_scale);
Transform3D scaled(const Vector3 &p_scale) const;
Transform3D scaled_local(const Vector3 &p_scale) const;
void scale_basis(const Vector3 &p_scale);
void translate(real_t p_tx, real_t p_ty, real_t p_tz);
void translate(const Vector3 &p_translation);
Transform3D translated(const Vector3 &p_translation) const;
Transform3D translated_local(const Vector3 &p_translation) const;

const Basis &get_basis() const { return basis; }
void set_basis(const Basis &p_basis) { basis = p_basis; }
Expand Down
30 changes: 23 additions & 7 deletions src/variant/transform3d.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -63,7 +63,15 @@ void Transform3D::rotate(const Vector3 &p_axis, real_t p_phi) {
}

Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_phi) const {
return Transform3D(Basis(p_axis, p_phi), Vector3()) * (*this);
// Equivalent to left multiplication
Basis p_basis(p_axis, p_phi);
return Transform3D(p_basis * basis, p_basis.xform(origin));
}

Transform3D Transform3D::rotated_local(const Vector3 &p_axis, real_t p_angle) const {
// Equivalent to right multiplication
Basis p_basis(p_axis, p_angle);
return Transform3D(basis * p_basis, origin);
}

void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
Expand Down Expand Up @@ -133,9 +141,13 @@ void Transform3D::scale(const Vector3 &p_scale) {
}

Transform3D Transform3D::scaled(const Vector3 &p_scale) const {
Transform3D t = *this;
t.scale(p_scale);
return t;
// Equivalent to left multiplication
return Transform3D(basis.scaled(p_scale), origin * p_scale);
}

Transform3D Transform3D::scaled_local(const Vector3 &p_scale) const {
// Equivalent to right multiplication
return Transform3D(basis.scaled_local(p_scale), origin);
}

void Transform3D::scale_basis(const Vector3 &p_scale) {
Expand All @@ -153,9 +165,13 @@ void Transform3D::translate(const Vector3 &p_translation) {
}

Transform3D Transform3D::translated(const Vector3 &p_translation) const {
Transform3D t = *this;
t.translate(p_translation);
return t;
// Equivalent to left multiplication
return Transform3D(basis, origin + p_translation);
}

Transform3D Transform3D::translated_local(const Vector3 &p_translation) const {
// Equivalent to right multiplication
return Transform3D(basis, origin + basis.xform(p_translation));
}

void Transform3D::orthonormalize() {
Expand Down