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[Manual] Clarify use of delta with move_and_slide #9060

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merged 1 commit into from
Mar 6, 2024

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Added details to clarify that while velocity should not be multiplied by delta, gravity still should.

Added details to clarify that while `velocity` should not be multiplied
by `delta`, `gravity` still should.
@AThousandShips AThousandShips added enhancement area:manual Issues and PRs related to the Manual/Tutorials section of the documentation topic:physics cherrypick:4.1 cherrypick:4.2 labels Mar 6, 2024
@AThousandShips AThousandShips requested a review from skyace65 March 6, 2024 11:48
@mhilbrunner mhilbrunner merged commit 1367bdb into godotengine:master Mar 6, 2024
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@AThousandShips AThousandShips deleted the gravity_note branch March 6, 2024 14:24
@mhilbrunner
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Thanks! Merged.

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Thank you!

@mhilbrunner
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Cherry-picked to 4.2 in #9647.

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CharacterBody2D move_and_slide example is using delta, despite warning not to use it
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