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4.2 cherrypicks #9647
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4.2 cherrypicks #9647
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Added a description that compiling for RISC-V devices requires the use of the Clang compiler (cherry picked from commit bd86d78)
(cherry picked from commit 69e1d87)
(cherry picked from commit 00f1ec6)
Correct dictionary re-allocation from "quadratic" to "exponential" (cherry picked from commit 76e76e2)
Mentions passing side assumption of RVO avoidance. (cherry picked from commit bb3d8dc)
"Play Scene button" into "Run Current Scene button" (cherry picked from commit b3fa006)
Removed an unnecessary instruction (cherry picked from commit cd48dd0)
Document the new (preferred) interface. Add a small section about downloading files to the user device. (cherry picked from commit 712aa0c)
Updates some navigation code examples. (cherry picked from commit cac53e5)
I noticed that the tutorial still says `instance()` instead of `instantiate()`, so I changed it to match the 4.x method name. (cherry picked from commit ef828fb)
(cherry picked from commit 892d39e)
docs: typo in `spatial_shader.rst` (cherry picked from commit 94d114a)
This provides a visual look closer to the website and helps headings stand out more thanks to their bolder weight. (cherry picked from commit 474c9b8)
Moving disclaimer comments inline (cherry picked from commit af5d7d0)
(cherry picked from commit 53984b5)
(cherry picked from commit 7ee8145)
remove a reference to Godot 3 (cherry picked from commit a5e7c54)
(cherry picked from commit 981cd6a)
(cherry picked from commit b7dc057)
(cherry picked from commit b526390)
(cherry picked from commit f3364fb)
(cherry picked from commit 2874b79)
(cherry picked from commit a31bf75)
(cherry picked from commit dd74c60)
(cherry picked from commit ce68812)
(cherry picked from commit a7b87b5)
Added details to clarify that while `velocity` should not be multiplied by `delta`, `gravity` still should. (cherry picked from commit c6bf5d4)
I tested it and it is upper left, not lower left. This is the CanvasItem shader I used to test it: shader_type canvas_item; void fragment() { if(distance(FRAGCOORD.xy, vec2(40, 40)) < 30.0) COLOR = vec4(1,0,0,1); else COLOR = vec4(0,0,0,1); } (cherry picked from commit b71cec6)
(cherry picked from commit 54a8d08)
This was referenced Jul 24, 2024
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