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Decrease the editor default UI size value to match standards #2980

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fabriceci opened this issue Jul 11, 2021 · 9 comments
Open

Decrease the editor default UI size value to match standards #2980

fabriceci opened this issue Jul 11, 2021 · 9 comments

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@fabriceci
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fabriceci commented Jul 11, 2021

Describe the project you are working on

This is a tiny change that I think it can improve the default feeling.

I always felt the interface a bit “zoomed”, I get rid of that by setting the UI font from 14 to 12. I think it's a better default and increase the readability, especially in the node tree and the editor viewport.

Here is a comparison with well know software: before (check the title bar font size compared to the rest):

before

Here is after:

after

(Sorry for not respecting the template, but it did not work for this type of proposal)

Describe the problem or limitation you are having in your project

/

Describe the feature / enhancement and how it helps to overcome the problem or limitation

/

Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams

/

If this enhancement will not be used often, can it be worked around with a few lines of script?

/

Is there a reason why this should be core and not an add-on in the asset library?

/

@AFE-GmdG
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I don't think 12 is the better default value, because I find it harder to read - and i'm not that old :-)
This is a personal setting that you only set once.

@fabriceci
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fabriceci commented Jul 11, 2021

This is a personal setting that you only set once.

Indeed, but in an objective approach, as you can clearly see in the screenshot where I put next to Godot: Photoshop, Blender and VSCode, 14 is much bigger than the default of these applications (even 12 is bigger for some).

@Calinou
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Calinou commented Jul 11, 2021

I always felt the interface a bit “zoomed”, I get rid of that by setting the UI font from 14 to 12. I think it's a better default and increase the readability, especially in the node tree and the editor viewport.

I did this in godotengine/godot#32061, but that PR was ultimately rejected. I doubt the status quo would change since laptops are still popular 🙂

godotengine/godot#40287 would be a better way to improve the amount of usable screen real estate. However, it needs to be done in a way that also reduces the "inner" dock margins while still allowing them to be dragged easily.

@Calinou Calinou changed the title Change the editor default UI size value to match standards Decrease the editor default UI size value to match standards Jul 11, 2021
@fabriceci
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@Calinou not saw that PR, same idea :) (Note: the screenshot I made was on a laptop).

Yes, I understand that tastes are subjective are people don't like changes :). However, objectively, compared to other "standard" software (this applies too with Unity or UE), the Godot UI looks "zoomed" (like the scaled mode is on)

I think it's better to match standard, and then, everyone can tweak with his tastes.

(anyway not a big deals, one way or the other, this can be easily by changed in the settings)

@QbieShay
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QbieShay commented Aug 2, 2022

I think i prefer to keep it bigger. Rationale being that bigger text is more accessibility friendly for people that have impaired vision.
Tiny text may make you do extra effort without noticing until you get headache.

For this reason, I think we should err on the side of big.

@YuriSizov
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At 14 current 3.5 RC7 build seems to be the same as Blender 3.2.1. I have a 3440x1440 screen with 125% system scaling, though.

blender_2022-08-02_18-01-14

Any tinier, and I won't be able to read it with a headache.

@fabriceci
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fabriceci commented Aug 2, 2022

@YuriSizov Actually your screenshot goes in my direction, as Godot doesn't take scaling into account, the correct size seems to be 25% smaller + we should take the OS scaling into account. The result for you will be the same.

@Calinou
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Calinou commented Aug 2, 2022

Taking the OS scale factor into account is a good idea, but it requires #2661 to be implemented first.

@Calinou
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Calinou commented Sep 18, 2024

@fabriceci Did you try the Compact spacing preset that's available in Godot 4.3? It's in Interface > Theme > Spacing Preset in the Editor Settings.

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