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Transform lock is not saved for scenes instanced in editor #12838
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Lock information is stored in node metadata ( |
I'm having the same problem in Godot 3.2.1.stable (3d project). |
This was half-fixed by #59452 |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
35e7f99
Issue description:
When setting transform lock on subscene and saving the scene the lock should be saved as well. Unfortunately that's not the case:
Saving the lock works well for 'normal' (not subscene) nodes.
Steps to reproduce:
Scene2D
Scene2D
in editor as child of that node.Scene2D
Link to minimal example project:
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