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Issue description:
I tried to make a MeshInstance "locked" so that I could not move it accidentally. When I reopen the scene, the node is again unlocked. Git doesn't show any changes related to locking.
Might be important: the mesh instance is inherited from a base scene (the whole .tscn was created as 'make new inherited' from an imported .dae file)
Steps to reproduce:
Attempt to mark a mesh instance as locked.
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
Godot version:
3.1.1
OS/device including version:
N/A
Issue description:
I tried to make a MeshInstance "locked" so that I could not move it accidentally. When I reopen the scene, the node is again unlocked. Git doesn't show any changes related to locking.
Might be important: the mesh instance is inherited from a base scene (the whole .tscn was created as 'make new inherited' from an imported .dae file)
Steps to reproduce:
Attempt to mark a mesh instance as locked.
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: