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Object's set_meta()
doesn't work on inherited scenes
#12990
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Good to see that you have isolated the issue! I was having lots of trouble reading metadata via the get_meta function a few weeks back on my game. Now I realise why I was getting all the errors :) |
I also suspect this issue is related with #12838 |
Tested in Master, the meta still won't get added. |
For the reference, I checked if #32416 would fix this issue, but it did not. |
2 Years later and this error still persists. |
Having problems with this as well, on 3.3 |
A side effect of this bug is that Editor Descriptions can’t be set for inherited scenes. |
set_meta()
doesn't work on inherited scenes
I'm not able to reproduce this issue in the 3.x branch at commit a75afd6 |
Closing per @Rubonnek's comment. Please comment if you can still reproduce this. |
Normally, I would have included the links in the editor descriptions for levels, but they don’t get saved: <godotengine/godot#12990>
Operating system or device, Godot version, GPU Model and driver (if graphics related):
6277e6d
Issue description:
I'm writing an editor tool in which I would like to save some informations inside the scene itself. It turns out I can't save any information inside those scenes which are extending another ones.
Steps to reproduce:
Short way:
InheritedScene.tscn
InheritedScene.tscn
in notepad and see that there is no meta dataBaseScene.tscn
and see meta is saved insideBaseScene.tscn
Long way:
BaseScene.tscn
BaseScene.tscn
save it asInheritedScene.tscn
InheritedScene.tscn
:InheritedScene.tscn
InheritedScene.tscn
in notepad and see that there is no meta dataLink to minimal example project:
MetaInfoSaveInInheritedSceneTool.zip
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